Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Critical Hits for Undead, Constructs...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="takyris" data-source="post: 898004" data-attributes="member: 5171"><p>First off -- if you're describing a critical hit as opening the victim from shoulder to groin, you're probably not doing it right.</p><p></p><p>If that hit left the person alive with positive hit points, then he's functioning at no penalty -- so it's a thin slash that draws blood, will need to be looked at later, but isn't putting him down for the count.</p><p></p><p>If that hit left him in the early negatives (-2, -3), then he's down and dying but nowhere near dead, which means that it's a bloody wound to the shoulder or a glancing blow to the head. With decent medical care, without even magic, he'll be fine.</p><p></p><p>If that hit killed him (-10 to -19 or so), then it's a cleaving blow that did about what you describe.</p><p></p><p>If that hit took him to -20 or greater, than maybe it bisected the poor guy or sent guts flying off in all different directions, making raising difficult because of lost body parts.</p><p></p><p>If someone has 90 hit points and you do a critical hit that does 30 points damage, you've grazed their neck with a slash that could have very easily killed them outright. You've left them flustered at being so nearly killed, you've thrown off their balance and made them more cautious, possibly opening them to later, more deadly strikes (as evidenced by the fact that they have fewer hit points now, and ANOTHER 30-point shot will hurt them MORE than the first one did).</p><p></p><p>All that aside, it's fine to House Rule crits on undead or constructs for specific purposes.</p><p></p><p>Examples:</p><p></p><p>I made a special weapon that was essentially a dagger made to work the tools that create golems. It had the magical ability to bypass golem DR, did extra damage against them (construct-bane), and could deliver critical hits to any construct, as its blade sought the special edges and vital spots that ordinary heroes would never find.</p><p></p><p>I liked the flavor text about Vampires being vulnerable to stakes and decapitation, so I allowed vorpal weapons to score critical hits on them, and I made stakes do 1d4 piercing, 20/x2. On a crit, the vamp had to make a Fort save DC 15 or get dusted. If the vamp made its save, it was affected as though by a normal critical hit, as the stake very nearly turned it to dust and certainly messed up its undeadliness. It was in all other ways immune to crits, since those were its magical weaknesses.</p><p></p><p>In d20 Modern, there's a sample adventure with zombies. The zombies can only be killed by having their heads cut off (or something like that, I can't entirely remember offhand and am too lazy to look it up). Unless the head is cut off, they come back together after a few hours and rise again. The guide essentially says, "Decapitation can be performed on a zombie at 0 hit points or less, but occurs automatically on a critical hit. Zombies are ordinarily immune to critical hits, but if a player who knows the zombie's weakness (by having been told about it) rolls a hit that would normally have been a critical, the zombie is decapitated and instantly killed." A person who doesn't know about the zombie's weaknesses can't crit them, but the special knowledge and plot-specific info makes it possible in this case.</p><p></p><p>So if you feel like doing that, more power to you. But don't make it an always-on thing. The CR for these creatures assumes that they aren't getting critted terribly often. Most of the guys who don't get critted don't have Con scores -- they don't have THAT many hit points, so letting someone do double or triple normal damage on a crit is gonna whittle them down a lot faster than usual.</p></blockquote><p></p>
[QUOTE="takyris, post: 898004, member: 5171"] First off -- if you're describing a critical hit as opening the victim from shoulder to groin, you're probably not doing it right. If that hit left the person alive with positive hit points, then he's functioning at no penalty -- so it's a thin slash that draws blood, will need to be looked at later, but isn't putting him down for the count. If that hit left him in the early negatives (-2, -3), then he's down and dying but nowhere near dead, which means that it's a bloody wound to the shoulder or a glancing blow to the head. With decent medical care, without even magic, he'll be fine. If that hit killed him (-10 to -19 or so), then it's a cleaving blow that did about what you describe. If that hit took him to -20 or greater, than maybe it bisected the poor guy or sent guts flying off in all different directions, making raising difficult because of lost body parts. If someone has 90 hit points and you do a critical hit that does 30 points damage, you've grazed their neck with a slash that could have very easily killed them outright. You've left them flustered at being so nearly killed, you've thrown off their balance and made them more cautious, possibly opening them to later, more deadly strikes (as evidenced by the fact that they have fewer hit points now, and ANOTHER 30-point shot will hurt them MORE than the first one did). All that aside, it's fine to House Rule crits on undead or constructs for specific purposes. Examples: I made a special weapon that was essentially a dagger made to work the tools that create golems. It had the magical ability to bypass golem DR, did extra damage against them (construct-bane), and could deliver critical hits to any construct, as its blade sought the special edges and vital spots that ordinary heroes would never find. I liked the flavor text about Vampires being vulnerable to stakes and decapitation, so I allowed vorpal weapons to score critical hits on them, and I made stakes do 1d4 piercing, 20/x2. On a crit, the vamp had to make a Fort save DC 15 or get dusted. If the vamp made its save, it was affected as though by a normal critical hit, as the stake very nearly turned it to dust and certainly messed up its undeadliness. It was in all other ways immune to crits, since those were its magical weaknesses. In d20 Modern, there's a sample adventure with zombies. The zombies can only be killed by having their heads cut off (or something like that, I can't entirely remember offhand and am too lazy to look it up). Unless the head is cut off, they come back together after a few hours and rise again. The guide essentially says, "Decapitation can be performed on a zombie at 0 hit points or less, but occurs automatically on a critical hit. Zombies are ordinarily immune to critical hits, but if a player who knows the zombie's weakness (by having been told about it) rolls a hit that would normally have been a critical, the zombie is decapitated and instantly killed." A person who doesn't know about the zombie's weaknesses can't crit them, but the special knowledge and plot-specific info makes it possible in this case. So if you feel like doing that, more power to you. But don't make it an always-on thing. The CR for these creatures assumes that they aren't getting critted terribly often. Most of the guys who don't get critted don't have Con scores -- they don't have THAT many hit points, so letting someone do double or triple normal damage on a crit is gonna whittle them down a lot faster than usual. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Critical Hits for Undead, Constructs...
Top