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Critical Hits for Undead, Constructs...
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<blockquote data-quote="Larry Fitz" data-source="post: 898334" data-attributes="member: 3949"><p>Personally I don't allow those feats that allow someone to crit a construct or undead. I would never allow the massive damage rule to be applied to them, but even if it was, undead and constructs don't have to make Fortitude saves unless the description of the effect specifically states that it affects "objects." In which case having no constitution at all, they most likely fail (Disintegrate Spell). The thing that keeps these suckers coming is not the materials that they are made of, it's the mystical forces that bind them together. After all if you look at a skeleton, without the flesh there it doesn't stay together on its own, at all.... same thing with a Brass Golem, it's not a clockwork device made of Brass, it's a Brass Statue that is animated and bound together by magical forces. you can't get in a critical shot because the magical forces, unlike a load bearing wall, don't have any vulnerable spots. Or more precisely, no exceptionally vulnerable spots... In fact you could take your staff of yew and beat on an iron statue all day long and all you'll have is a broken staff at the end of the day. Don't think your rapier is surviving a forceful encounter with an Iron statue either. </p><p></p><p>The point is the games have a semi-reasonable explanation within their own idiom and they balance the game to make it more enjoyable for everyone, so if you disagree go ahead and make Undead just another collection of hit points for your Rogues to take out easily. But while you're at it, why not let Clerics turn mean people? Or pirates or Barbarians? </p><p></p><p>"By The Lord of Civilization and Philately I cast thee barbarian hordes back to the steppes from which thou didst come!!!"</p><p></p><p>Bleh....</p></blockquote><p></p>
[QUOTE="Larry Fitz, post: 898334, member: 3949"] Personally I don't allow those feats that allow someone to crit a construct or undead. I would never allow the massive damage rule to be applied to them, but even if it was, undead and constructs don't have to make Fortitude saves unless the description of the effect specifically states that it affects "objects." In which case having no constitution at all, they most likely fail (Disintegrate Spell). The thing that keeps these suckers coming is not the materials that they are made of, it's the mystical forces that bind them together. After all if you look at a skeleton, without the flesh there it doesn't stay together on its own, at all.... same thing with a Brass Golem, it's not a clockwork device made of Brass, it's a Brass Statue that is animated and bound together by magical forces. you can't get in a critical shot because the magical forces, unlike a load bearing wall, don't have any vulnerable spots. Or more precisely, no exceptionally vulnerable spots... In fact you could take your staff of yew and beat on an iron statue all day long and all you'll have is a broken staff at the end of the day. Don't think your rapier is surviving a forceful encounter with an Iron statue either. The point is the games have a semi-reasonable explanation within their own idiom and they balance the game to make it more enjoyable for everyone, so if you disagree go ahead and make Undead just another collection of hit points for your Rogues to take out easily. But while you're at it, why not let Clerics turn mean people? Or pirates or Barbarians? "By The Lord of Civilization and Philately I cast thee barbarian hordes back to the steppes from which thou didst come!!!" Bleh.... [/QUOTE]
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