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Critical Hits for Undead, Constructs...
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<blockquote data-quote="jgbrowning" data-source="post: 899450" data-attributes="member: 5724"><p><strong>Re: Vital organs....</strong></p><p></p><p></p><p></p><p>Just because one blow does more damage than another, doesn't mean that blow was a "critical hit."</p><p></p><p>For it to be a critical hit it must have hit an organ or some other part vital to the functioning of the creature and do more damage <strong>only</strong> because it hit a vital area, not because it was a strong blow.</p><p></p><p> </p><p></p><p>No. You can hit something very hard, but not critcally, because by definition, a critical requires a part of the creature to be vital to its functioning.</p><p></p><p> </p><p></p><p>Very true. But a house that is held together only by <strong>magic</strong> (ie. constructs/undead) doesn't have to worry about load bearing supports because the "load" is spread evenly throughout the entire structure. The magic has removed any possible vital points because it is the magic, not the structure, that has to be "killed" before the creature dies.</p><p></p><p>Hence there are no vitals and no blow would justifiy doing increased damage because and only because a vital has been hit.</p><p></p><p>Your basically playing a word game. You have a picture in your head of very damaging strike to a construct/undead and they you're trying to justify such very damaging strikes by equating it to a critical strike. No, its just a damn good hit.</p><p></p><p>Now, if you were talking about non-magical construct. Of course you can critically hit them. Because they do have vitals. EX. hit the engine of a "mecha" and you've done additional damage based not upon the strength of your blow, but upon the location of your blow.</p><p></p><p>I hope this is clear, i didn't take a lot of time writing it.</p><p></p><p>joe b.</p></blockquote><p></p>
[QUOTE="jgbrowning, post: 899450, member: 5724"] [b]Re: Vital organs....[/b] Just because one blow does more damage than another, doesn't mean that blow was a "critical hit." For it to be a critical hit it must have hit an organ or some other part vital to the functioning of the creature and do more damage [b]only[/b] because it hit a vital area, not because it was a strong blow. [b] [/b] No. You can hit something very hard, but not critcally, because by definition, a critical requires a part of the creature to be vital to its functioning. [b] [/B] Very true. But a house that is held together only by [b]magic[/b] (ie. constructs/undead) doesn't have to worry about load bearing supports because the "load" is spread evenly throughout the entire structure. The magic has removed any possible vital points because it is the magic, not the structure, that has to be "killed" before the creature dies. Hence there are no vitals and no blow would justifiy doing increased damage because and only because a vital has been hit. Your basically playing a word game. You have a picture in your head of very damaging strike to a construct/undead and they you're trying to justify such very damaging strikes by equating it to a critical strike. No, its just a damn good hit. Now, if you were talking about non-magical construct. Of course you can critically hit them. Because they do have vitals. EX. hit the engine of a "mecha" and you've done additional damage based not upon the strength of your blow, but upon the location of your blow. I hope this is clear, i didn't take a lot of time writing it. joe b. [/QUOTE]
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