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Critical Hits in 4e
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<blockquote data-quote="Nebulous" data-source="post: 3756709" data-attributes="member: 31465"><p>This is just rampant speculation, but do you think they'll change the way crits work? Given the focus on more movement in combat, and the special effects that certain weapons have, i was wondering if critical hits could have results other than "more damage." For instance, it might be a great deal of tactical fun to "push" an enemy back 5 feet, rather than inflicting the double damage (especially if it would knock them off a ledge). Maybe if a huge giant slams you, you're knocked 15 feet back. More likely though, moving enemies will be tied into character abilities and feats, or a special ability in the monster description.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 3756709, member: 31465"] This is just rampant speculation, but do you think they'll change the way crits work? Given the focus on more movement in combat, and the special effects that certain weapons have, i was wondering if critical hits could have results other than "more damage." For instance, it might be a great deal of tactical fun to "push" an enemy back 5 feet, rather than inflicting the double damage (especially if it would knock them off a ledge). Maybe if a huge giant slams you, you're knocked 15 feet back. More likely though, moving enemies will be tied into character abilities and feats, or a special ability in the monster description. [/QUOTE]
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