Stone: hardness 8, 15 hp/inch thickness.
Heavy Pick: 1d6, 20/x4
Problem: Someone with less than strength 14 will never chip stone with a pick, a tool designed for chipping into stone. (1d6 base, str 14= +2, wield the thing two-handed gives 1d6+3, every 36 seconds they will do 1 point of damage to a stone surface). It will take 9 minutes to punch a hole in a 1-inch thick slab of stone.
Do you allow picks to do critical hits to stone, or axes to wood? I suppose scythes or sickles to soft plant matter, too. Someone might then be able to take a full-round action to hit a stone wall, similar to a coup de grace, and do 4d6 damage even if they're an average guy. A guy with an axe could do 3d8 to a tree with a swing, average of 13.5, or most of an inch deep cut with one good swing, which isn't unreasonable on the trees I've cut down in real life.
This would also allow appropriate weapons to critical some constructs- stone golems or wooden animated objects perhaps.
Heavy Pick: 1d6, 20/x4
Problem: Someone with less than strength 14 will never chip stone with a pick, a tool designed for chipping into stone. (1d6 base, str 14= +2, wield the thing two-handed gives 1d6+3, every 36 seconds they will do 1 point of damage to a stone surface). It will take 9 minutes to punch a hole in a 1-inch thick slab of stone.
Do you allow picks to do critical hits to stone, or axes to wood? I suppose scythes or sickles to soft plant matter, too. Someone might then be able to take a full-round action to hit a stone wall, similar to a coup de grace, and do 4d6 damage even if they're an average guy. A guy with an axe could do 3d8 to a tree with a swing, average of 13.5, or most of an inch deep cut with one good swing, which isn't unreasonable on the trees I've cut down in real life.
This would also allow appropriate weapons to critical some constructs- stone golems or wooden animated objects perhaps.