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Critical Hits: What's Best?
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<blockquote data-quote="ZoA2" data-source="post: 3978049" data-attributes="member: 55858"><p>Non of those points has any ability to withstand scrutiny.</p><p>1) It may be simple but also is 3.x system. I can both describe in single sentence </p><p>3e –If you roll critical range roll another attack to double, triple or quadruple damage.</p><p>4e –If you roll 20 maximise damage.</p><p>2) max damage is boring because it happens so frequently and average bonus is so small. On long sword I get max damage 12.5 % hits, more frequently then 5% critical on natural 20, and bonus on average is only 3.5 . People that get excited by that should probably be taking some kind of medication.</p><p>3) look under 2</p><p>4) So you can in 3e system, probably more so, so 4e improves nothing in that area too.</p><p></p><p>Frankly I think much of unconditional support for 4e changes comes form sort of Stanley Milgram compliance to authority as embodied in supposed WotC E&D expertise in game design. It is purely irrational.</p><p></p><p></p><p></p><p>Sorry to say but you are wrong on both accounts. Even on unmodified damage roll average bonus on max damage is less then on double damage (for 1d8: max 8 < double average 9). If roll is modified effect is even greater, for example long sword with +2 strength bonus (1d8+2: max 10 < double average 13). Also it does not follow characters will do more criticals in 4e system then in 3e. Before all other factors frequency of criticals in 3e was function of attack roll buns and threat range. Long sword as typical martial weapon could have crit frequency anywhere between 9.5% and 0.25 % depending of how high character would have to roll to beat AC. In fact if we take 4e assumption that PC attacks should hit in 3 out of 4 attacks crit frequency with long sword should be 7.5 %, which is higher then fixed 5% in 4e.Martiall weapons with threat on 20 typically had x3 multiplier meaning they still got average game crit damage as 19-20 x2 weapons. Weapons that had 20 x2 were either in simple category, therefore it made sense to make them substandard, or had some other special bonus (double damage on charge, disarm or trip bonus and so on)</p></blockquote><p></p>
[QUOTE="ZoA2, post: 3978049, member: 55858"] Non of those points has any ability to withstand scrutiny. 1) It may be simple but also is 3.x system. I can both describe in single sentence 3e –If you roll critical range roll another attack to double, triple or quadruple damage. 4e –If you roll 20 maximise damage. 2) max damage is boring because it happens so frequently and average bonus is so small. On long sword I get max damage 12.5 % hits, more frequently then 5% critical on natural 20, and bonus on average is only 3.5 . People that get excited by that should probably be taking some kind of medication. 3) look under 2 4) So you can in 3e system, probably more so, so 4e improves nothing in that area too. Frankly I think much of unconditional support for 4e changes comes form sort of Stanley Milgram compliance to authority as embodied in supposed WotC E&D expertise in game design. It is purely irrational. Sorry to say but you are wrong on both accounts. Even on unmodified damage roll average bonus on max damage is less then on double damage (for 1d8: max 8 < double average 9). If roll is modified effect is even greater, for example long sword with +2 strength bonus (1d8+2: max 10 < double average 13). Also it does not follow characters will do more criticals in 4e system then in 3e. Before all other factors frequency of criticals in 3e was function of attack roll buns and threat range. Long sword as typical martial weapon could have crit frequency anywhere between 9.5% and 0.25 % depending of how high character would have to roll to beat AC. In fact if we take 4e assumption that PC attacks should hit in 3 out of 4 attacks crit frequency with long sword should be 7.5 %, which is higher then fixed 5% in 4e.Martiall weapons with threat on 20 typically had x3 multiplier meaning they still got average game crit damage as 19-20 x2 weapons. Weapons that had 20 x2 were either in simple category, therefore it made sense to make them substandard, or had some other special bonus (double damage on charge, disarm or trip bonus and so on) [/QUOTE]
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