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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3978748" data-attributes="member: 710"><p>I think we already discussed the topic of Action Points in another thread.</p><p></p><p>They are "Hit Points 2.0". "Back in the days", hit points was our "nastiness buffer". It provides protection against something nasty happening to PCs. At some point, effects were added (maybe they were even always there) that bypassed this buffer. At an even later point, people decided that there needed to be a new "nastiness buffer", and we got Action Points.</p><p></p><p>Not all games use hit points, but most games have some kind of "Nastiness Buffer". Fortune & Fate points in Warhammer, Karma (or now "Edge") in Shadowrun, Possibilities in Torg. </p><p></p><p>(Warning: venturing off-topic)</p><p>I like both, but I think there might be something that could be done to improve them:</p><p>Hit points only protects against damage. It doesn't have anything to do with protecting against spells. But Action Points work for everything. </p><p>I think it would be cool if there were multiple types of "nastiness buffers". The traditional "damage buffer" of hit points, a "social buffer", a "magic buffer", and maybe we could come up with more? </p><p>We just need a good idea how to implement these. The goal is to promote specialization along these "buffers" while still maintaining a common system approach.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3978748, member: 710"] I think we already discussed the topic of Action Points in another thread. They are "Hit Points 2.0". "Back in the days", hit points was our "nastiness buffer". It provides protection against something nasty happening to PCs. At some point, effects were added (maybe they were even always there) that bypassed this buffer. At an even later point, people decided that there needed to be a new "nastiness buffer", and we got Action Points. Not all games use hit points, but most games have some kind of "Nastiness Buffer". Fortune & Fate points in Warhammer, Karma (or now "Edge") in Shadowrun, Possibilities in Torg. (Warning: venturing off-topic) I like both, but I think there might be something that could be done to improve them: Hit points only protects against damage. It doesn't have anything to do with protecting against spells. But Action Points work for everything. I think it would be cool if there were multiple types of "nastiness buffers". The traditional "damage buffer" of hit points, a "social buffer", a "magic buffer", and maybe we could come up with more? We just need a good idea how to implement these. The goal is to promote specialization along these "buffers" while still maintaining a common system approach. [/QUOTE]
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