Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Critical Hits: What's Best?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Matt Black" data-source="post: 3981349" data-attributes="member: 5477"><p>To be honest, I don't see what's wrong with those unpredictable spikes in damage that occur in 3.x. We're trying to simulate lethal combat here. When you're stabbing at a fleshy body with a sharp piece of metal, there's really no such thing as 'maximum damage'. The maximum damage you can do is that you'll stab your enemy in the right place and kill it. And that should be all the more likely if you're well practiced at stabbing things.</p><p></p><p>For that reason, the ideal critical system would give occasional spikes in damage that are somewhat dependent on the relative skill of the combatants. My preferred method would be the following:</p><p></p><p>Critical hit: on a natural 20 if that roll also hits your opponent's AC, or if you exceed your opponent's AC by 10 or more. </p><p></p><p>Result: roll damage die twice (or more for high crit weapons). Static bonuses and non-weapon dice are only applied once.</p><p></p><p>A natural 20 is always an automatic hit., but it is only a crit if the roll would otherwise have hit.</p><p></p><p>This system does the following:</p><p>* it makes crits easy to resolve (no confirmation rolls; adding/subtracting 10 is easy)</p><p>* it reduces the size of the damage spikes to some extent (no multiplying of bonuses) while still preserving the occasional hefty crit (and the round table high-fives that follow)</p><p>* it allows high level combatants to mow through mooks relatively quickly, which is heroic and speeds up combat and lets them smack their way to the fun battle with the BBEG more quickly.</p></blockquote><p></p>
[QUOTE="Matt Black, post: 3981349, member: 5477"] To be honest, I don't see what's wrong with those unpredictable spikes in damage that occur in 3.x. We're trying to simulate lethal combat here. When you're stabbing at a fleshy body with a sharp piece of metal, there's really no such thing as 'maximum damage'. The maximum damage you can do is that you'll stab your enemy in the right place and kill it. And that should be all the more likely if you're well practiced at stabbing things. For that reason, the ideal critical system would give occasional spikes in damage that are somewhat dependent on the relative skill of the combatants. My preferred method would be the following: Critical hit: on a natural 20 if that roll also hits your opponent's AC, or if you exceed your opponent's AC by 10 or more. Result: roll damage die twice (or more for high crit weapons). Static bonuses and non-weapon dice are only applied once. A natural 20 is always an automatic hit., but it is only a crit if the roll would otherwise have hit. This system does the following: * it makes crits easy to resolve (no confirmation rolls; adding/subtracting 10 is easy) * it reduces the size of the damage spikes to some extent (no multiplying of bonuses) while still preserving the occasional hefty crit (and the round table high-fives that follow) * it allows high level combatants to mow through mooks relatively quickly, which is heroic and speeds up combat and lets them smack their way to the fun battle with the BBEG more quickly. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Critical Hits: What's Best?
Top