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Critical Hits - why, and why not?
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<blockquote data-quote="Celebrim" data-source="post: 6685669" data-attributes="member: 4937"><p>Even so, this can be very difficult. The reason that I dropped training time back in 1e AD&D days is that when you moved from a purely gamist construct to play that was supporting a story, it wasn't always possible from the established fiction to slow down the story. Slowing down the game is easy, but once you've established in fiction that Sozein's comet will be here before the end of the year, that the death star will be completed in just days, that the warlord's hordes will launch a spring offensive as soon as the snow thaws in the past, that the bridge must be taken in 40 hours or the army will be trapped, that you've got just 4 hours to save the kidnap victim from suffocation, that you have to cross the burning sea and you are now three weeks from civilization in every direction, or any number of other deadlines established by the created fiction, you lose the ability actually maintain the story while the hero spends 18 months in bed. It's so easy to cripple a character that way from just fluke bad luck, that it basically just unredeemably sucks. Sure, it's great to have an idea what the characters do in the down times established by the fiction, but that's a different issue.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6685669, member: 4937"] Even so, this can be very difficult. The reason that I dropped training time back in 1e AD&D days is that when you moved from a purely gamist construct to play that was supporting a story, it wasn't always possible from the established fiction to slow down the story. Slowing down the game is easy, but once you've established in fiction that Sozein's comet will be here before the end of the year, that the death star will be completed in just days, that the warlord's hordes will launch a spring offensive as soon as the snow thaws in the past, that the bridge must be taken in 40 hours or the army will be trapped, that you've got just 4 hours to save the kidnap victim from suffocation, that you have to cross the burning sea and you are now three weeks from civilization in every direction, or any number of other deadlines established by the created fiction, you lose the ability actually maintain the story while the hero spends 18 months in bed. It's so easy to cripple a character that way from just fluke bad luck, that it basically just unredeemably sucks. Sure, it's great to have an idea what the characters do in the down times established by the fiction, but that's a different issue. [/QUOTE]
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