Chris_Nightwing
First Post
The most recent articles discussing save-or-die effects and how deadly the game ought to be made me think.
Critical hits are loved by players, but perhaps dreaded by DMs, especially at that moment when you know you've hit the hovering-near-death wizard. 4E made them less deadly than 3E, at least until later levels. My question is, how should critical hits be handled in the next edition - entirely within the damage framework, with another mechanic, or should they exist at all?
For the record, I would like to see 'some other effect', which might include more damage. I would make it dependent on the weapon or magic involved. I might be tempted to allow critical hits only with increased weapon training (give Fighters some love!).
Critical hits are loved by players, but perhaps dreaded by DMs, especially at that moment when you know you've hit the hovering-near-death wizard. 4E made them less deadly than 3E, at least until later levels. My question is, how should critical hits be handled in the next edition - entirely within the damage framework, with another mechanic, or should they exist at all?
For the record, I would like to see 'some other effect', which might include more damage. I would make it dependent on the weapon or magic involved. I might be tempted to allow critical hits only with increased weapon training (give Fighters some love!).
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