Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Critical Hits
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="delericho" data-source="post: 5844159" data-attributes="member: 22424"><p>Critical hits should certainly exist. They're just fun. My preferences:</p><p></p><p>- A natural 20 (only) is an automatic hit, and a critical <em>threat</em> (as in 3e). You then proceed with the confirmation roll.</p><p></p><p>- If the confirmation roll fails, you do normal damage. If the confirmation roll succeeds, you do critical damage.</p><p></p><p>- Critical damage should generally be approx double damage. Whether this is literally a case of rolling the damage twice (3e), or whether it's max damage (4e) doesn't matter, but it should be about that. The 3e x3/x4 critical multipliers should be eliminated (as indeed any threat ranges - crit on nat-20 only!), as should those mundane weapons and feats that do extra damage on a crit.</p><p></p><p>- However, some powers and/or magic items and/or combat maneuvers should allow the possibility of the character forgoing the extra damage from a crit, and instead triggering some other effect instead. Indeed, for such powers and effects, there's not necessarily a need for the confirmation roll to be the same as the original attack roll.</p><p></p><p>Some examples:</p><p></p><p>The Fighter attacks with his rapier. He scores a natural 20, and decides to go for a disarm. Therefore, his confirmation roll is an attack vs Reflex, and if he succeeds he does normal (not critical) damage, and his target is disarmed.</p><p></p><p>The Rogue makes a sneak attack. He scores a natural 20, but decides to just go for maximum damage, rather than trigger his hamstring option. Thus, he makes a confirmation roll, and if successful does double damage (including all those lovely d6s from his sneak!).</p><p></p><p>The Wizard casts <em>disintegrate</em>. The initial attack is against Reflex, and does 8d6 damage. He scores a natural 20. Now, he can decide to confirm for a further 8d6 damage if he wishes, but the <em>disintegrate</em> spell allows him to instead confirm for a further 4d6 damage <em>and</em> turns it into a Save-or-Die. The wizard gleefully goes for the second option, rolling his confirmation against Reflex again...</p><p></p><p>I believe having confirmation rolls of this sort opens up a bigger design space (since the confirm doesn't need to be the same as the basic attack), it is conceptually a bit cleaner (since you're less likely to crit a guy in plate than one in leather), and it allows for crits to be that bit more devastating when they do happen.</p><p></p><p>Plus, allowing a confirmed crit to become a Save-or-Die means that a SoD spell has about a 1% chance of killing outright (5% of nat-20, then approx 70% of confirm, then 45% on the save) which feels about right, <em>and</em> avoids them being "all or nothing" effects (since you always get the normal damage anyway).</p></blockquote><p></p>
[QUOTE="delericho, post: 5844159, member: 22424"] Critical hits should certainly exist. They're just fun. My preferences: - A natural 20 (only) is an automatic hit, and a critical [i]threat[/i] (as in 3e). You then proceed with the confirmation roll. - If the confirmation roll fails, you do normal damage. If the confirmation roll succeeds, you do critical damage. - Critical damage should generally be approx double damage. Whether this is literally a case of rolling the damage twice (3e), or whether it's max damage (4e) doesn't matter, but it should be about that. The 3e x3/x4 critical multipliers should be eliminated (as indeed any threat ranges - crit on nat-20 only!), as should those mundane weapons and feats that do extra damage on a crit. - However, some powers and/or magic items and/or combat maneuvers should allow the possibility of the character forgoing the extra damage from a crit, and instead triggering some other effect instead. Indeed, for such powers and effects, there's not necessarily a need for the confirmation roll to be the same as the original attack roll. Some examples: The Fighter attacks with his rapier. He scores a natural 20, and decides to go for a disarm. Therefore, his confirmation roll is an attack vs Reflex, and if he succeeds he does normal (not critical) damage, and his target is disarmed. The Rogue makes a sneak attack. He scores a natural 20, but decides to just go for maximum damage, rather than trigger his hamstring option. Thus, he makes a confirmation roll, and if successful does double damage (including all those lovely d6s from his sneak!). The Wizard casts [i]disintegrate[/i]. The initial attack is against Reflex, and does 8d6 damage. He scores a natural 20. Now, he can decide to confirm for a further 8d6 damage if he wishes, but the [i]disintegrate[/i] spell allows him to instead confirm for a further 4d6 damage [i]and[/i] turns it into a Save-or-Die. The wizard gleefully goes for the second option, rolling his confirmation against Reflex again... I believe having confirmation rolls of this sort opens up a bigger design space (since the confirm doesn't need to be the same as the basic attack), it is conceptually a bit cleaner (since you're less likely to crit a guy in plate than one in leather), and it allows for crits to be that bit more devastating when they do happen. Plus, allowing a confirmed crit to become a Save-or-Die means that a SoD spell has about a 1% chance of killing outright (5% of nat-20, then approx 70% of confirm, then 45% on the save) which feels about right, [i]and[/i] avoids them being "all or nothing" effects (since you always get the normal damage anyway). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Critical Hits
Top