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<blockquote data-quote="Crazy Jerome" data-source="post: 5844239" data-attributes="member: 54877"><p>That's close to what I prefer. My dividing line is if there is a confirmation roll for that extra damage, then there should also be other things that you can do besides simply apply extra damage. Otherwise, I'd just go with normal damage + 1 damage per attack bonus. (You crit with your longsword, which is +7 attack, 1d8+4. You get 1d8+11 damage.) Simple max damage for crits is great in one sense, but a bit underwhelming in some cases. That's why 4E has that elaborate set of extra damage dice on top of max damage.</p><p> </p><p>Confirmation roll + yet another damage roll is too much effort for too little payoff. A confirmation roll + possibility of some other effect is making the time to do the confirmation roll worth it. Rolls should matter. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5844239, member: 54877"] That's close to what I prefer. My dividing line is if there is a confirmation roll for that extra damage, then there should also be other things that you can do besides simply apply extra damage. Otherwise, I'd just go with normal damage + 1 damage per attack bonus. (You crit with your longsword, which is +7 attack, 1d8+4. You get 1d8+11 damage.) Simple max damage for crits is great in one sense, but a bit underwhelming in some cases. That's why 4E has that elaborate set of extra damage dice on top of max damage. Confirmation roll + yet another damage roll is too much effort for too little payoff. A confirmation roll + possibility of some other effect is making the time to do the confirmation roll worth it. Rolls should matter. :D [/QUOTE]
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