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<blockquote data-quote="Fanaelialae" data-source="post: 5844521" data-attributes="member: 53980"><p>1d8+1 isn't all that rare (for example, a 12 strength Weapon Finesse rogue in 3e, or a fighter with a strength of 16 or 17 in 1e/2e). Besides, the same argument could be made with 1d8+4 or 1d12+8. Both of those are also lower on a min roll, after doubling, than the max. Rolling minimum on a 1d8 or 1d12 isn't exactly a rare occurrence.</p><p></p><p>Also, there are a fair number of attacks that don't get a modifier at all. The 3.5 version of disintegrate is a prime example. Rolling low damage on a crit with that spell is lame (at least compared to what you could inflict with an average non-crit). </p><p></p><p></p><p></p><p>That's why the 4e way is that you get bonus dice on top of the max. High crit and magical damage bonuses all add dice. The only thing I think 4e could have done better in this respect would have been to grant an inherent crit bonus at 1st level.</p><p></p><p></p><p></p><p>I don't think ranges/multipliers are a good way. Multipliers cause damage to get way out of hand. x2 isn't bad, but x3 and x4 make the game too swingy and luck based. Either you have to make PCs too tough, able to withstand at least 5 regular hits, or you end up with characters who get taken out by a lucky (cheap) shot before they can even act.</p><p></p><p>Ranges enable the above strategy and also cheapen crits (because, IMO, they make them too common). I'm not saying that we should never see a range of 19-20, but I don't think it should be common, and we definitely shouldn't see ranges of 12-20 ever again.</p><p></p><p>4e uses the properties High Crit (roll the weapon's damage die and add it to any crit) and Brutal (reroll the weapon's damage die if it is equal or below the brutal number). Those properties differentiate weapons too, but without making them one-shot kills.</p><p></p><p></p><p></p><p>That's good hear. At least we can both agree on that! Perhaps there's hope for DDN after all! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5844521, member: 53980"] 1d8+1 isn't all that rare (for example, a 12 strength Weapon Finesse rogue in 3e, or a fighter with a strength of 16 or 17 in 1e/2e). Besides, the same argument could be made with 1d8+4 or 1d12+8. Both of those are also lower on a min roll, after doubling, than the max. Rolling minimum on a 1d8 or 1d12 isn't exactly a rare occurrence. Also, there are a fair number of attacks that don't get a modifier at all. The 3.5 version of disintegrate is a prime example. Rolling low damage on a crit with that spell is lame (at least compared to what you could inflict with an average non-crit). That's why the 4e way is that you get bonus dice on top of the max. High crit and magical damage bonuses all add dice. The only thing I think 4e could have done better in this respect would have been to grant an inherent crit bonus at 1st level. I don't think ranges/multipliers are a good way. Multipliers cause damage to get way out of hand. x2 isn't bad, but x3 and x4 make the game too swingy and luck based. Either you have to make PCs too tough, able to withstand at least 5 regular hits, or you end up with characters who get taken out by a lucky (cheap) shot before they can even act. Ranges enable the above strategy and also cheapen crits (because, IMO, they make them too common). I'm not saying that we should never see a range of 19-20, but I don't think it should be common, and we definitely shouldn't see ranges of 12-20 ever again. 4e uses the properties High Crit (roll the weapon's damage die and add it to any crit) and Brutal (reroll the weapon's damage die if it is equal or below the brutal number). Those properties differentiate weapons too, but without making them one-shot kills. That's good hear. At least we can both agree on that! Perhaps there's hope for DDN after all! ;) [/QUOTE]
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