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Critical Role’s 7-hour Campaign Finale
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<blockquote data-quote="silentdante" data-source="post: 8292321" data-attributes="member: 6881233"><p>i find it weird they are just stopping the campaign now. i know they hit a big boss fight and lore point, but Liam(caleb) storyline is far from over, same with Travis(fjord) storyline. they just released a board game with the name of the evil god/demigod? that is part of Travis(fjord) storyline and to not even get to the end of that story in the campaign is weird to me. there are a ton of threads just left undone. maybe i am oddly biased because they tied pretty much everything up with campaign 1 and now 2 is considerably less tied up.</p><p></p><p>just makes me wonder why they are calling it now, where we get no closure for Liam(caleb) story which featured so much through-out the whole campaign. i feel like it must be a weird business decision because the cartoon will be coming out soon and they want a break before all that promotion/new campaign to go along with the release of said cartoon. with the novel coming out, and the comics, i feel like they rely to much on that first campaign and maybe this will be a way to move on by starting a new one? i dont know.</p><p></p><p>i dont get the sense a change of system would be good, hell they are still making simple mistakes of the rules now! in the last episode. Matt tells one of them to roll a D20 and add their wisdom modifier and another number, and somehow one of them roles a 34. it's impossible, and the reason they got the number is because they used their saving throw modifier. it's little things like that, that if they switched systems would probly quadruple in happening and make it not pleasant to watch. i know they make it out to be more entertainment then rules oriented, but if you are making a living by doing something have the respect to learn the rules, geez. that's my own little nitpick though, hell i still watch, and keep up with it all so who am i to judge really.</p></blockquote><p></p>
[QUOTE="silentdante, post: 8292321, member: 6881233"] i find it weird they are just stopping the campaign now. i know they hit a big boss fight and lore point, but Liam(caleb) storyline is far from over, same with Travis(fjord) storyline. they just released a board game with the name of the evil god/demigod? that is part of Travis(fjord) storyline and to not even get to the end of that story in the campaign is weird to me. there are a ton of threads just left undone. maybe i am oddly biased because they tied pretty much everything up with campaign 1 and now 2 is considerably less tied up. just makes me wonder why they are calling it now, where we get no closure for Liam(caleb) story which featured so much through-out the whole campaign. i feel like it must be a weird business decision because the cartoon will be coming out soon and they want a break before all that promotion/new campaign to go along with the release of said cartoon. with the novel coming out, and the comics, i feel like they rely to much on that first campaign and maybe this will be a way to move on by starting a new one? i dont know. i dont get the sense a change of system would be good, hell they are still making simple mistakes of the rules now! in the last episode. Matt tells one of them to roll a D20 and add their wisdom modifier and another number, and somehow one of them roles a 34. it's impossible, and the reason they got the number is because they used their saving throw modifier. it's little things like that, that if they switched systems would probly quadruple in happening and make it not pleasant to watch. i know they make it out to be more entertainment then rules oriented, but if you are making a living by doing something have the respect to learn the rules, geez. that's my own little nitpick though, hell i still watch, and keep up with it all so who am i to judge really. [/QUOTE]
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