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Critical Role’s 7-hour Campaign Finale
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<blockquote data-quote="Rikka66" data-source="post: 8292348" data-attributes="member: 7019937"><p>A referee at the table could make for a funny one-shot. </p><p></p><p>There are members could do with making some flashcards and giving themselves a little study session to deal with their most common mistakes. But there concern isn't and shouldn't be perfection and never getting a rule wrong. But the one are it can cause them problems is when those mistakes cause delays and pauses and throws off the pacing. A player having ot spend an extra five minutes rethinking their turn because they forgot what concentration was is the kind of thing I think they are better off putting a little bit of extra effort avoiding.</p></blockquote><p></p>
[QUOTE="Rikka66, post: 8292348, member: 7019937"] A referee at the table could make for a funny one-shot. There are members could do with making some flashcards and giving themselves a little study session to deal with their most common mistakes. But there concern isn't and shouldn't be perfection and never getting a rule wrong. But the one are it can cause them problems is when those mistakes cause delays and pauses and throws off the pacing. A player having ot spend an extra five minutes rethinking their turn because they forgot what concentration was is the kind of thing I think they are better off putting a little bit of extra effort avoiding. [/QUOTE]
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