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Critical Role’s 7-hour Campaign Finale
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<blockquote data-quote="Benjamin Olson" data-source="post: 8292470" data-attributes="member: 6988941"><p>I started at the beginning a couple years ago, and am still a half a campaign behind. That's fine depending on what you want out of the experience. If you want to be someone who can talk about the latest critical role with other fans you should probably just tune in for the next campaign, because you are never going to catch up and be current without skipping something. If you don't care about watching it live or talking about the most recent episode you can start basically anywhere. </p><p></p><p>As many folk have pointed out Campaign 2 is a nice place to start as they know what they are doing from the beginning, it begins at the beginning, and it has more production polish. But personally I enjoyed starting with Campaign 1 where most of them had broad, tropey, lighter, my-first-trpg-character characters with minimally tragic backstories, most the players didn't really know what they were doing mechanics-wise but were just exceptional at playing characters, it gets right into the action of mid-level story arcs, and it is a charmingly ad-hoc affair at the beginning.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8292470, member: 6988941"] I started at the beginning a couple years ago, and am still a half a campaign behind. That's fine depending on what you want out of the experience. If you want to be someone who can talk about the latest critical role with other fans you should probably just tune in for the next campaign, because you are never going to catch up and be current without skipping something. If you don't care about watching it live or talking about the most recent episode you can start basically anywhere. As many folk have pointed out Campaign 2 is a nice place to start as they know what they are doing from the beginning, it begins at the beginning, and it has more production polish. But personally I enjoyed starting with Campaign 1 where most of them had broad, tropey, lighter, my-first-trpg-character characters with minimally tragic backstories, most the players didn't really know what they were doing mechanics-wise but were just exceptional at playing characters, it gets right into the action of mid-level story arcs, and it is a charmingly ad-hoc affair at the beginning. [/QUOTE]
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Critical Role’s 7-hour Campaign Finale
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