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Critical Role: Amazon Orders 2 Seasons Of The Legend Of Vox Machina
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<blockquote data-quote="Reynard" data-source="post: 7847910" data-attributes="member: 467"><p>IMO they should want to. Letting Critical Role become a more powerful brand while simultaneously becoming less associated with D&D is throwing away a degree of publicity and cultural connection D&D could really enjoy. CR is already branching out beyond D&D, and the comics and this animated series will make CR known to (and ostensibly beloved by) people who don't even know it's connection to D&D. Yes, D&D has seen a boost in its sales and an expansion of its players because of CR -- because CR is a thing entirely based around playing D&D. As CR becomes more than that, and less and less that in fact, D&D will lose that boost. This is an opportunity to make an attempt to ensure the D&D brand is associated with something beyond the game itself and beyond being a bit of nostalgia in some other, largely unrelated property.</p><p></p><p>these moments of cultural zeitgeist do not last long. I think we are nearing the end of this one, in fact. I think the game like improv show is going to stick around for a while, but we are already seeing it transform into something more than just people playing D&D. It will not take long for the "D&D" component to disappear entirely, replaced by "games" or other structures that actually support what the entertainment is doing.</p></blockquote><p></p>
[QUOTE="Reynard, post: 7847910, member: 467"] IMO they should want to. Letting Critical Role become a more powerful brand while simultaneously becoming less associated with D&D is throwing away a degree of publicity and cultural connection D&D could really enjoy. CR is already branching out beyond D&D, and the comics and this animated series will make CR known to (and ostensibly beloved by) people who don't even know it's connection to D&D. Yes, D&D has seen a boost in its sales and an expansion of its players because of CR -- because CR is a thing entirely based around playing D&D. As CR becomes more than that, and less and less that in fact, D&D will lose that boost. This is an opportunity to make an attempt to ensure the D&D brand is associated with something beyond the game itself and beyond being a bit of nostalgia in some other, largely unrelated property. these moments of cultural zeitgeist do not last long. I think we are nearing the end of this one, in fact. I think the game like improv show is going to stick around for a while, but we are already seeing it transform into something more than just people playing D&D. It will not take long for the "D&D" component to disappear entirely, replaced by "games" or other structures that actually support what the entertainment is doing. [/QUOTE]
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Critical Role: Amazon Orders 2 Seasons Of The Legend Of Vox Machina
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