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Critical Role Announces Age of Umbra Daggerheart Campaign, Starting May 29th
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<blockquote data-quote="overgeeked" data-source="post: 9665580" data-attributes="member: 86653"><p>It's really, really not though. It's a wargame at its core and has been since the beginning. What little "collaborative storytelling" elements 5E has are bolted on and vestigial at best. It's also telling that those same elements were removed in the 2024 version of 5E while the wargame elements were expanded. </p><p></p><p>Matt talks regularly about having to constantly fight the D&D system to tell the kinds of stories he and his players want to tell. Daggerheart was designed by them, for them. I'll believe what Matt says about what he and his players want.</p><p></p><p>Is it possible things go on behind the scenes—that is not aired for the audience—that you're unaware of when these strangers play their game? Just because you don't see them negotiating a worldbuilding detail live during the game doesn't mean there's no collaborative worldbuilding going on. </p><p></p><p>They started with 4E, then switched to PF for the home game. Matt started with 2E. And he's played a wide variety of games over the years. He's said a few times Deadlands is his favorite setting. Etc. Point being he's not locked in to D&D always and only like you seem to think. They're famous for playing D&D. Those are not the same thing.</p><p></p><p>Matt has 5E-itus. He's run 5E so often for so long that it's now his default. You see it in a lot of referees when they try to run different games. They run any new game as if it were D&D 5E. It doesn't make them "diehards" it just means they've internalized that style. All it takes is a bit of time and practice to move on from that style. </p><p></p><p>I've seen this at my own table. Our long-time DM caught 5E-itus and now runs all other games like that. When we played DCC RPG, he called for rolls constantly...which is a 5E problem, that's not how DCC RPG is meant to be run. When we played OSE or B/X, he did the same thing, constant rolls. When we played Call of Cthulhu, same thing. When we played Dungeon World, same thing. Just like Matt did when running Candela Obscura.</p><p></p><p>You see this with players, too. In the OSE and B/X game I mentioned an avid 5E player assumed these OSR games played exactly like 5E. He discovered he was wrong the first time he charged into combat. It took him a few more dead PCs to finally break the habit.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9665580, member: 86653"] It's really, really not though. It's a wargame at its core and has been since the beginning. What little "collaborative storytelling" elements 5E has are bolted on and vestigial at best. It's also telling that those same elements were removed in the 2024 version of 5E while the wargame elements were expanded. Matt talks regularly about having to constantly fight the D&D system to tell the kinds of stories he and his players want to tell. Daggerheart was designed by them, for them. I'll believe what Matt says about what he and his players want. Is it possible things go on behind the scenes—that is not aired for the audience—that you're unaware of when these strangers play their game? Just because you don't see them negotiating a worldbuilding detail live during the game doesn't mean there's no collaborative worldbuilding going on. They started with 4E, then switched to PF for the home game. Matt started with 2E. And he's played a wide variety of games over the years. He's said a few times Deadlands is his favorite setting. Etc. Point being he's not locked in to D&D always and only like you seem to think. They're famous for playing D&D. Those are not the same thing. Matt has 5E-itus. He's run 5E so often for so long that it's now his default. You see it in a lot of referees when they try to run different games. They run any new game as if it were D&D 5E. It doesn't make them "diehards" it just means they've internalized that style. All it takes is a bit of time and practice to move on from that style. I've seen this at my own table. Our long-time DM caught 5E-itus and now runs all other games like that. When we played DCC RPG, he called for rolls constantly...which is a 5E problem, that's not how DCC RPG is meant to be run. When we played OSE or B/X, he did the same thing, constant rolls. When we played Call of Cthulhu, same thing. When we played Dungeon World, same thing. Just like Matt did when running Candela Obscura. You see this with players, too. In the OSE and B/X game I mentioned an avid 5E player assumed these OSR games played exactly like 5E. He discovered he was wrong the first time he charged into combat. It took him a few more dead PCs to finally break the habit. [/QUOTE]
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Critical Role Announces Age of Umbra Daggerheart Campaign, Starting May 29th
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