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Critical Role Announces Age of Umbra Daggerheart Campaign, Starting May 29th
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<blockquote data-quote="Neonchameleon" data-source="post: 9693106" data-attributes="member: 87792"><p>And various factors make a difference so it will vary by table and even by VTT/in person.</p><p></p><p>The VTT/in person difference kicks in after the damage roll. In 5e you take the result of the damage roll away from the hit points remaining (or add them to taken). In Daggerheart you do more, simpler operations by comparing the damage to the thresholds (anyone can do this fast) then marking one, two,or three boxes, of which one may be armour.</p><p></p><p>In person, with even vague proficiency with the rules, comparison is faster than addition is faster than subtraction. And marking boxes is easy. But how much the time save us varies by person. On a VTT the computer is too fast at sums for this to be an issue and the slowest part is the choice of do you spend an armour point? </p><p></p><p>The huge part where DH is faster is however starting turns. There's never a "Jake it's your turn! What do you want to do?" situation. Or even a "who's next on the initiative tracker?" Players almost always start their turn with their plan ready due to the initiative rule. And this lack of "faff time" makes things a bit faster and makes them subjectively feel a lot faster.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9693106, member: 87792"] And various factors make a difference so it will vary by table and even by VTT/in person. The VTT/in person difference kicks in after the damage roll. In 5e you take the result of the damage roll away from the hit points remaining (or add them to taken). In Daggerheart you do more, simpler operations by comparing the damage to the thresholds (anyone can do this fast) then marking one, two,or three boxes, of which one may be armour. In person, with even vague proficiency with the rules, comparison is faster than addition is faster than subtraction. And marking boxes is easy. But how much the time save us varies by person. On a VTT the computer is too fast at sums for this to be an issue and the slowest part is the choice of do you spend an armour point? The huge part where DH is faster is however starting turns. There's never a "Jake it's your turn! What do you want to do?" situation. Or even a "who's next on the initiative tracker?" Players almost always start their turn with their plan ready due to the initiative rule. And this lack of "faff time" makes things a bit faster and makes them subjectively feel a lot faster. [/QUOTE]
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Critical Role Announces Age of Umbra Daggerheart Campaign, Starting May 29th
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