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Critical Role Announces Age of Umbra Daggerheart Campaign, Starting May 29th
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<blockquote data-quote="OB1" data-source="post: 9712506" data-attributes="member: 6796241"><p>So, I really wonder if in the lead up to the release of Daggerheart, some people weren't conflating what other people were saying about Daggerheart (that it's a system built specifically for CR) and what CR said about it themselves (that it's a system they are publishing via Darington and promoting by playing. Combined with some wishful thinking on the part of people who have a grudge against 5e and/or Hasbro that the popularity of CR could lead to Daggerheart taking down D&D, and I think we end up with a a story that doesn't match reality. The system was neither purpose built for CR nor was it created with huge input from the CR team. It's success or failure is not critical to the company. </p><p></p><p>And after watching episode 7 of AoU, I would be absolutely shocked if CR chose Daggerheart as it's main system for Campaign 4. The system simply doesn't facilitate the type of game that they like and are famous for, which is a heavily DM plotted, long form campaign in a densely built, interconnected world played over 100+ sessions. I like Daggerheart as a system (and will be using it for a SciFantasy campaign in the near future), but it doesn't fit CR. Even the fights, which I expected to be much more cinematic due to the DH system, have been a big letdown. I thought that even if Matt kept an iron grip on the plot, the DH system would shine through in combat, but it's just not happening, perhaps in large part due to not running it ToM.</p><p></p><p>Darington Press has a pretty good game on its hands (a bit underbaked, but I think subsequent releases will flesh it out). Unlike Candella, I think it's good enough to keep building on, and with the success it's had, I think they will continue to build on it. But it doesn't need CR playing it to be successful, it just needs time and development, and, most importantly, a live play group who fits its style. The best thing CR could do for Daggerheart is to find and promote a group of talented friends who's style matches the system, and give them time to find an audience the way that CR did a decade ago. Don't put the expectations of needing to pull in hundreds of thousands of views right off the bat.</p></blockquote><p></p>
[QUOTE="OB1, post: 9712506, member: 6796241"] So, I really wonder if in the lead up to the release of Daggerheart, some people weren't conflating what other people were saying about Daggerheart (that it's a system built specifically for CR) and what CR said about it themselves (that it's a system they are publishing via Darington and promoting by playing. Combined with some wishful thinking on the part of people who have a grudge against 5e and/or Hasbro that the popularity of CR could lead to Daggerheart taking down D&D, and I think we end up with a a story that doesn't match reality. The system was neither purpose built for CR nor was it created with huge input from the CR team. It's success or failure is not critical to the company. And after watching episode 7 of AoU, I would be absolutely shocked if CR chose Daggerheart as it's main system for Campaign 4. The system simply doesn't facilitate the type of game that they like and are famous for, which is a heavily DM plotted, long form campaign in a densely built, interconnected world played over 100+ sessions. I like Daggerheart as a system (and will be using it for a SciFantasy campaign in the near future), but it doesn't fit CR. Even the fights, which I expected to be much more cinematic due to the DH system, have been a big letdown. I thought that even if Matt kept an iron grip on the plot, the DH system would shine through in combat, but it's just not happening, perhaps in large part due to not running it ToM. Darington Press has a pretty good game on its hands (a bit underbaked, but I think subsequent releases will flesh it out). Unlike Candella, I think it's good enough to keep building on, and with the success it's had, I think they will continue to build on it. But it doesn't need CR playing it to be successful, it just needs time and development, and, most importantly, a live play group who fits its style. The best thing CR could do for Daggerheart is to find and promote a group of talented friends who's style matches the system, and give them time to find an audience the way that CR did a decade ago. Don't put the expectations of needing to pull in hundreds of thousands of views right off the bat. [/QUOTE]
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Critical Role Announces Age of Umbra Daggerheart Campaign, Starting May 29th
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