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Critical Role Announces Age of Umbra Daggerheart Campaign, Starting May 29th
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<blockquote data-quote="Elvish Lore" data-source="post: 9712515" data-attributes="member: 48873"><p>To steer this thread in less weird direction than nitpicking about players forgetting items...</p><p></p><p>It was a good, instructive moment when in... ep5? maybe ep6?... one of the PCs was trying to get across the battlefield and MM told them they would have to make an Agility roll to do so. Travis says 'yea, but... then [MM's adversary] might get to go again [upon the PC rolling with fear or failing] and MM bluntly reminds Travis, the group and the viewers that "you can't win the game by simply not rolling."</p><p></p><p>He goes on, "to remind everyone, [it doesn't matter if you don't roll with fear or fail an action roll] I can take my spotlight [in the context, make a GM move] if ever it feels like it fits the narrative."</p><p></p><p>This was great to hear so explicitly because I've literally heard Travis' sentiment before from some folks playing Apocalypse World how they weren't going to make a move because that would give the GM a way to 'win'. (and, yea, that's a completely backwards way to approach this.)</p><p></p><p>Daggerheart's advice to Make a GM move when...</p><ul> <li data-xf-list-type="ul">They give you a Golden Opportunity</li> <li data-xf-list-type="ul">They look to you for what happens next.</li> </ul><p>are both incredibly good qualifications that I've been noticing GMs forgetting about.</p></blockquote><p></p>
[QUOTE="Elvish Lore, post: 9712515, member: 48873"] To steer this thread in less weird direction than nitpicking about players forgetting items... It was a good, instructive moment when in... ep5? maybe ep6?... one of the PCs was trying to get across the battlefield and MM told them they would have to make an Agility roll to do so. Travis says 'yea, but... then [MM's adversary] might get to go again [upon the PC rolling with fear or failing] and MM bluntly reminds Travis, the group and the viewers that "you can't win the game by simply not rolling." He goes on, "to remind everyone, [it doesn't matter if you don't roll with fear or fail an action roll] I can take my spotlight [in the context, make a GM move] if ever it feels like it fits the narrative." This was great to hear so explicitly because I've literally heard Travis' sentiment before from some folks playing Apocalypse World how they weren't going to make a move because that would give the GM a way to 'win'. (and, yea, that's a completely backwards way to approach this.) Daggerheart's advice to Make a GM move when... [LIST] [*]They give you a Golden Opportunity [*]They look to you for what happens next. [/LIST] are both incredibly good qualifications that I've been noticing GMs forgetting about. [/QUOTE]
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Critical Role Announces Age of Umbra Daggerheart Campaign, Starting May 29th
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