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Critical Role Announces Two New RPGs
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<blockquote data-quote="OB1" data-source="post: 8997508" data-attributes="member: 6796241"><p>It's been the opposite for me, the split party has me really enjoying this campaign.</p><p></p><p>As for the announcement, on one hand, why put out a system for long campaigns and not promote that via playing it on the show when C3 ends, but on the other, the partnership with D&D has been a huge boon to both sides, and there is a lot of risk for CritRole moving away from 5e. I remember a hugely popular realplay podcast back in the 4e days (Critical Hit, which is great) that faded when they didn't make the 4e to 5e switch.</p></blockquote><p></p>
[QUOTE="OB1, post: 8997508, member: 6796241"] It's been the opposite for me, the split party has me really enjoying this campaign. As for the announcement, on one hand, why put out a system for long campaigns and not promote that via playing it on the show when C3 ends, but on the other, the partnership with D&D has been a huge boon to both sides, and there is a lot of risk for CritRole moving away from 5e. I remember a hugely popular realplay podcast back in the 4e days (Critical Hit, which is great) that faded when they didn't make the 4e to 5e switch. [/QUOTE]
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Critical Role Announces Two New RPGs
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