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Critical Role Announces Two New RPGs
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<blockquote data-quote="ReshiIRE" data-source="post: 9002484" data-attributes="member: 7031231"><p>Why do you think that?</p><p></p><p>My understanding is that Mercer and Darrington have released free and open content for different homebrew relevant to Critical Role; in edition, with the streams being as they are, a lot of this content is easily recreatable by anyone willing to scrub through the streams. The wiki itself features a lot of detail about how certain mechanics work.</p><p></p><p>I honestly think there's a good possibility that Darrington could follow the Paizo approach, and win people beyond the Critical Role sphere with that. After all, mainly speaking for myself, a lot of my interest in Pathfinder 2e was sparked by the fact that the rules and mechanics could just... be looked up. I didn't <em>need</em> to buy the books to use the game; and that seems to be a common enough story within the community.</p><p></p><p>Daggerheart could quickly become an interesting choice to experiment with if one doesn't require the books to run the mechanics or games with. With the fact that so much of Critical Role's success comes from lore, characters and stories from the show, I can see them wanting to primarily focus on that as the main selling point of buying the books, rather than direct mechanical access.</p><p></p><p>We'll have to see of course, but Paizo's model is doing fairly well for them, and I can see it being an attractive, working model from a commerical point of view, and a way to win good will with fans and prospective buyers.</p></blockquote><p></p>
[QUOTE="ReshiIRE, post: 9002484, member: 7031231"] Why do you think that? My understanding is that Mercer and Darrington have released free and open content for different homebrew relevant to Critical Role; in edition, with the streams being as they are, a lot of this content is easily recreatable by anyone willing to scrub through the streams. The wiki itself features a lot of detail about how certain mechanics work. I honestly think there's a good possibility that Darrington could follow the Paizo approach, and win people beyond the Critical Role sphere with that. After all, mainly speaking for myself, a lot of my interest in Pathfinder 2e was sparked by the fact that the rules and mechanics could just... be looked up. I didn't [I]need[/I] to buy the books to use the game; and that seems to be a common enough story within the community. Daggerheart could quickly become an interesting choice to experiment with if one doesn't require the books to run the mechanics or games with. With the fact that so much of Critical Role's success comes from lore, characters and stories from the show, I can see them wanting to primarily focus on that as the main selling point of buying the books, rather than direct mechanical access. We'll have to see of course, but Paizo's model is doing fairly well for them, and I can see it being an attractive, working model from a commerical point of view, and a way to win good will with fans and prospective buyers. [/QUOTE]
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Critical Role Announces Two New RPGs
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