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Critical Role Announces Two New RPGs
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<blockquote data-quote="overgeeked" data-source="post: 9086254" data-attributes="member: 86653"><p>The Critical Role discord seems to be where the action is. Major run down on the system from players at GenCon over there. Lots repeated from the Character Sheet video.</p><p></p><p>The Character Sheet people are also answering questions in the comments of their video.</p><p></p><p>This is a very early playtest build. Announcement later this year. Release sometime next year.</p><p></p><p>2d12 vs TN. Hope die and Fear die. Success if you meet or beat the TN. If hope is higher, complete success and gain a Hope. If fear is higher, mixed success or GM move (or equivalent). This gives us the PbtA or BitD trifecta. Fail (>TN), mixed success (Fear high), and complete success (Hope high).</p><p></p><p>Armor is opt-in damage absorption. But can only work so many times, hence the opt-in. Once the clock on the armor is filled, the armor is broken.</p><p></p><p>Threshold damage they talked about in the video.</p><p></p><p>No initiative in combat, it's more freeform.</p><p></p><p>The enemies only do stuff when the PCs fail rolls or get mixed successes.</p><p></p><p>Gain stress from failed rolls or mixed successes. No one "stressed out" so no idea what that does.</p><p></p><p>Experiences are player defined character skills, a la Fate aspects, give a flat bonus to an applicable 2d12 roll.</p><p></p><p>Crits on doubles, even double 1s.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9086254, member: 86653"] The Critical Role discord seems to be where the action is. Major run down on the system from players at GenCon over there. Lots repeated from the Character Sheet video. The Character Sheet people are also answering questions in the comments of their video. This is a very early playtest build. Announcement later this year. Release sometime next year. 2d12 vs TN. Hope die and Fear die. Success if you meet or beat the TN. If hope is higher, complete success and gain a Hope. If fear is higher, mixed success or GM move (or equivalent). This gives us the PbtA or BitD trifecta. Fail (>TN), mixed success (Fear high), and complete success (Hope high). Armor is opt-in damage absorption. But can only work so many times, hence the opt-in. Once the clock on the armor is filled, the armor is broken. Threshold damage they talked about in the video. No initiative in combat, it's more freeform. The enemies only do stuff when the PCs fail rolls or get mixed successes. Gain stress from failed rolls or mixed successes. No one "stressed out" so no idea what that does. Experiences are player defined character skills, a la Fate aspects, give a flat bonus to an applicable 2d12 roll. Crits on doubles, even double 1s. [/QUOTE]
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