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Critical Role: Call of the Netherdeep Review Round-Up – What the Critics Say
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<blockquote data-quote="This Effin’ GM" data-source="post: 8644239" data-attributes="member: 6801323"><p>I feel in the minority on this adventure. I see some neat elements to be harvested and thought on (evolving relationships for sure is something I think has needed to be provided a template for a long time) but I find the adventure overall suffers from a lot of assumptions that a very particular group play style will be played and if certain choices aren’t made, the adventure grinds to a halt and a lot of work is then placed on the DM to figure out how this works. An example of this is the inviting incident of finding the jewel, which hinges on killing a shark. What’s interesting is that the adventure spends a lot of time conveying to us “monsters are people too not just chunks of xp” and that’s great! But then you gotta kill or attack an animal otherwise no moving forward. I found that difficult to swallow, like it wasn’t reinforcing the themes it was trying to present. I dunno. I have a lot of mixed feelings in this one.</p></blockquote><p></p>
[QUOTE="This Effin’ GM, post: 8644239, member: 6801323"] I feel in the minority on this adventure. I see some neat elements to be harvested and thought on (evolving relationships for sure is something I think has needed to be provided a template for a long time) but I find the adventure overall suffers from a lot of assumptions that a very particular group play style will be played and if certain choices aren’t made, the adventure grinds to a halt and a lot of work is then placed on the DM to figure out how this works. An example of this is the inviting incident of finding the jewel, which hinges on killing a shark. What’s interesting is that the adventure spends a lot of time conveying to us “monsters are people too not just chunks of xp” and that’s great! But then you gotta kill or attack an animal otherwise no moving forward. I found that difficult to swallow, like it wasn’t reinforcing the themes it was trying to present. I dunno. I have a lot of mixed feelings in this one. [/QUOTE]
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Critical Role: Call of the Netherdeep Review Round-Up – What the Critics Say
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