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Critical Role: Call of the Netherdeep Review
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<blockquote data-quote="Paul Farquhar" data-source="post: 8576710" data-attributes="member: 6906155"><p>A couple more thoughts:</p><p></p><ul> <li data-xf-list-type="ul">The Lunar sorcerer from the Krynn UA would be good for members of the Consortium of the Vermilion Dream;</li> <li data-xf-list-type="ul">Chapter 4 is sandboxy and could benefit from fleshing out;</li> <li data-xf-list-type="ul">The Crystal Chateau could borrow from Stryxhaven;</li> <li data-xf-list-type="ul">The Library of the Cobalt Soul could grab sidequests from Candlekeep Mysteries;</li> <li data-xf-list-type="ul">If you only had one or two players they could team up with the rivals;</li> <li data-xf-list-type="ul">I don't think there is any need to have equal numbers of rivals and PCs - frankly if it comes to a fight even four PCs would kick their butts;</li> <li data-xf-list-type="ul">You could start at level 2 - have the PCs gain a level after winning say 3 events. A larger (6+) party could also be one level lower than that suggested.</li> </ul></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 8576710, member: 6906155"] A couple more thoughts: [LIST] [*]The Lunar sorcerer from the Krynn UA would be good for members of the Consortium of the Vermilion Dream; [*]Chapter 4 is sandboxy and could benefit from fleshing out; [*]The Crystal Chateau could borrow from Stryxhaven; [*]The Library of the Cobalt Soul could grab sidequests from Candlekeep Mysteries; [*]If you only had one or two players they could team up with the rivals; [*]I don't think there is any need to have equal numbers of rivals and PCs - frankly if it comes to a fight even four PCs would kick their butts; [*]You could start at level 2 - have the PCs gain a level after winning say 3 events. A larger (6+) party could also be one level lower than that suggested. [/LIST] [/QUOTE]
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