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Critical Role Campaign 3 Discussion (SPOILERS)
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<blockquote data-quote="Scott Christian" data-source="post: 8443065" data-attributes="member: 6901101"><p>I've plugged RP directly in a few times. A few examples:</p><ul> <li data-xf-list-type="ul">Two people in the party were new. It was the job of the other two to try and find out without hurting the person. (They worked for different factions that would eventually align.) This led to the two investigators discussing in character the matter directly quite a bit.</li> <li data-xf-list-type="ul">Campfire moments where I spring a coincidental and shared event between two characters. There was one time where two fighters (same background, soldier) were at the table. I told them that the terrain reminded them of their very first time seeing war. A small skirmish against a group of territorial centaurs. Then sprung it on them that they both were there - yet they didn't know each other back then. Then I had them describe to one another what they did and how it went. This was a lot of fun, as they played off each other very well. Player One: "There was this one centaur there, a head taller than all the others with grayish armor." Player Two: "I remember him. He actually severely wounded my uncle. He still walks with a limp. What weapon did he have again?" Player One: "He had that whip and scimitar. He was cruel. How is your uncle now?" etc. As DM, it was really fun to watch. Some of the players soon asked for another similar scene.</li> <li data-xf-list-type="ul">Changing the mode of communication has worked too. Once, the group was in a room under a silent spell. So they could only discuss things through sign language and body movements. This change in communication modality kind of forced them to "act" in character. It made me realize how much information is actually conveyed by players via third person discussion. Player One: I have a solid perception so let me go look at this desk. One of you should stand by the door and listen. The other should probably look under the rug." Or Player One: <em>stares directly at the door, motions to his eyes and ears, and then points to the player he wants on guard. Then gestures like a rising bug at the carpet and wiggles his finger back and forth.</em> It is amazing that when a player begins to do this, they convey a lot of emotion in their face as their character, when if they just detailed the plan, they wouldn't.</li> </ul><p></p><p>Those are three examples I use. But, back to CR, it is amazing how often and easy they flow with each other in character - even without a DM setup. The opening gondola ride and meeting with the gnome educator is a perfect example. </p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8443065, member: 6901101"] I've plugged RP directly in a few times. A few examples: [LIST] [*]Two people in the party were new. It was the job of the other two to try and find out without hurting the person. (They worked for different factions that would eventually align.) This led to the two investigators discussing in character the matter directly quite a bit. [*]Campfire moments where I spring a coincidental and shared event between two characters. There was one time where two fighters (same background, soldier) were at the table. I told them that the terrain reminded them of their very first time seeing war. A small skirmish against a group of territorial centaurs. Then sprung it on them that they both were there - yet they didn't know each other back then. Then I had them describe to one another what they did and how it went. This was a lot of fun, as they played off each other very well. Player One: "There was this one centaur there, a head taller than all the others with grayish armor." Player Two: "I remember him. He actually severely wounded my uncle. He still walks with a limp. What weapon did he have again?" Player One: "He had that whip and scimitar. He was cruel. How is your uncle now?" etc. As DM, it was really fun to watch. Some of the players soon asked for another similar scene. [*]Changing the mode of communication has worked too. Once, the group was in a room under a silent spell. So they could only discuss things through sign language and body movements. This change in communication modality kind of forced them to "act" in character. It made me realize how much information is actually conveyed by players via third person discussion. Player One: I have a solid perception so let me go look at this desk. One of you should stand by the door and listen. The other should probably look under the rug." Or Player One: [I]stares directly at the door, motions to his eyes and ears, and then points to the player he wants on guard. Then gestures like a rising bug at the carpet and wiggles his finger back and forth.[/I] It is amazing that when a player begins to do this, they convey a lot of emotion in their face as their character, when if they just detailed the plan, they wouldn't. [/LIST] Those are three examples I use. But, back to CR, it is amazing how often and easy they flow with each other in character - even without a DM setup. The opening gondola ride and meeting with the gnome educator is a perfect example. [I] [/I] [/QUOTE]
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