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Critical Role Campaign 4 Discussion Thread
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<blockquote data-quote="Charlaquin" data-source="post: 9802370" data-attributes="member: 6779196"><p>Yeah, this episode was just fundamentally good D&D in my opinion. I have a feeling the Soldiers table episodes are going to be my favorite, because this is the stuff I enjoy most in the game.</p><p></p><p>Real atlatls do have very good range, realistically it would be more than a javelin but less than a bow. But, real atlatls also don’t double as melee weapons, so I’m just taking it as a cool fantasy weapon that happens to share a name with a real weapon.</p><p></p><p>As a side-note, I think in his explanation of it, Robbie misremembered the range of a bow, citing only like 30 feet as the close range. Not sure if that suggests he also sold himself short on his atlatl’s range, or if he was thinking of its range as much closer to that of a bow than it actually is.</p><p></p><p>Similarly, I noticed that Laura used two-weapon fighting with a rapier and a scimitar, which isn’t <em>normally</em> possible without a Feat, and they’re level 3. Not sure if this suggests that her needle has a special feature, or if her custom species does, or if it was just a mistake. Whitney cast two spells with spell slots on the same turn, and that was definitely a mistake, which Laura caught and tried to mention but nobody else noticed so she just let it go. It definitely seems like they’re all having trouble keeping up with the combat rules. Of course, none of these mistakes really matter. Just little things I can’t help but notice because I (and I say this with with no small amount of shame) am an obnoxious rules lawyer.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9802370, member: 6779196"] Yeah, this episode was just fundamentally good D&D in my opinion. I have a feeling the Soldiers table episodes are going to be my favorite, because this is the stuff I enjoy most in the game. Real atlatls do have very good range, realistically it would be more than a javelin but less than a bow. But, real atlatls also don’t double as melee weapons, so I’m just taking it as a cool fantasy weapon that happens to share a name with a real weapon. As a side-note, I think in his explanation of it, Robbie misremembered the range of a bow, citing only like 30 feet as the close range. Not sure if that suggests he also sold himself short on his atlatl’s range, or if he was thinking of its range as much closer to that of a bow than it actually is. Similarly, I noticed that Laura used two-weapon fighting with a rapier and a scimitar, which isn’t [I]normally[/I] possible without a Feat, and they’re level 3. Not sure if this suggests that her needle has a special feature, or if her custom species does, or if it was just a mistake. Whitney cast two spells with spell slots on the same turn, and that was definitely a mistake, which Laura caught and tried to mention but nobody else noticed so she just let it go. It definitely seems like they’re all having trouble keeping up with the combat rules. Of course, none of these mistakes really matter. Just little things I can’t help but notice because I (and I say this with with no small amount of shame) am an obnoxious rules lawyer. [/QUOTE]
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