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Critical Role Campaign 4 Episode 4 is a High-Octane Rollercoaster
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<blockquote data-quote="Charlaquin" data-source="post: 9788463" data-attributes="member: 6779196"><p>I looked a little at V5, and I think the hunger dice mechanic is extremely cool, feels much more modern and fresh than tracking Vitae as a hard resource. I also really like how they blended Blood Potency and Generation, both interesting concepts that I think there’s room to combine. But it’s the Clans and setting that I generally prefer about Requiem. A smaller number of Clans as vampiric archetypes was always a much more appealing concept to me than the 13 clans with their hyper-specific histories. And I also love the interplay between Clan and Covenant. In contrast to Clans, I think more is better - Requiem’s five Covenants (six if you count Unaligned) that are open to all Clans instead of the two and a half factions split along Clan lines in Masquerade opened the door for much more complex and interesting social and political dynamics. In my own ideal homebrew setting, Masquerade’s factions would literally be <em>old world</em>, as in European, with Requiem’s Covenants having originated with “new world” settlers in the Americas.</p><p></p><p>I’d consider giving it a try at some point, though at the moment I’m dedicating a lot of my free time each week keeping up with Critical Role.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9788463, member: 6779196"] I looked a little at V5, and I think the hunger dice mechanic is extremely cool, feels much more modern and fresh than tracking Vitae as a hard resource. I also really like how they blended Blood Potency and Generation, both interesting concepts that I think there’s room to combine. But it’s the Clans and setting that I generally prefer about Requiem. A smaller number of Clans as vampiric archetypes was always a much more appealing concept to me than the 13 clans with their hyper-specific histories. And I also love the interplay between Clan and Covenant. In contrast to Clans, I think more is better - Requiem’s five Covenants (six if you count Unaligned) that are open to all Clans instead of the two and a half factions split along Clan lines in Masquerade opened the door for much more complex and interesting social and political dynamics. In my own ideal homebrew setting, Masquerade’s factions would literally be [I]old world[/I], as in European, with Requiem’s Covenants having originated with “new world” settlers in the Americas. I’d consider giving it a try at some point, though at the moment I’m dedicating a lot of my free time each week keeping up with Critical Role. [/QUOTE]
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Critical Role Campaign 4 Episode 4 is a High-Octane Rollercoaster
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