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<blockquote data-quote="Jaeger" data-source="post: 8286910" data-attributes="member: 27996"><p>While it is true that out in the wider world there are people who just refuse to learn basic stuff, you'd think that the CR players would put a bit more effort on the system side of things so that they match the professionalism of the rest of the production.</p><p></p><p>They do seem to be otherwise perfectly intelligent people, and for professional actors/players the continual lack of basic understanding is inexplicable at this point.</p><p></p><p></p><p></p><p></p><p>Not talking about power gaming.</p><p></p><p>Just knowing basic stuff that the GM should not have to remind you of after years of play...</p><p></p><p>Again, these are paid professionals.</p><p></p><p>IMHO, part of the problem from what I can see is that they have no quick rules references, or spell sheets they can quickly look at.</p><p></p><p>Tablets w/apps are just not a quick as having a sheet right there out in front for you to see. They are a false convenience.</p><p></p><p>And it's not like they are lacking for tablespace.</p><p></p><p></p><p></p><p></p><p>In my opinion; CR would be better served with a system more like Dungeon World, or maybe a custom OSR game that is in between the complexity of 5e and DW.</p><p></p><p>But then they would not be able to say that they are playing D&D "The worlds most popular RPG"...</p><p></p><p></p><p></p><p></p><p>Not really. The CR exposure certainly hasn't hurt, far from it. But D&D was riding a wider pop-culture upswing regardless.</p><p></p><p></p><p>No. CR rode the D&D popularity wave just as hard as WOTC did.</p><p></p><p></p><p>Yup and D&D got a ton of free advertising the past several years too:</p><p></p><p>Regular mentions/appearances in:</p><p>The Big Bang Theory</p><p>Stranger Things</p><p>Episodes in:</p><p>Community</p><p>Freaks and Geeks</p><p>The IT Crowd</p><p></p><p>And that's just the short list. Each of those shows having much further reach than CR.</p><p></p><p>5e just had perfect timing that no one could predict. It was the right edition at the right time.</p></blockquote><p></p>
[QUOTE="Jaeger, post: 8286910, member: 27996"] While it is true that out in the wider world there are people who just refuse to learn basic stuff, you'd think that the CR players would put a bit more effort on the system side of things so that they match the professionalism of the rest of the production. They do seem to be otherwise perfectly intelligent people, and for professional actors/players the continual lack of basic understanding is inexplicable at this point. Not talking about power gaming. Just knowing basic stuff that the GM should not have to remind you of after years of play... Again, these are paid professionals. IMHO, part of the problem from what I can see is that they have no quick rules references, or spell sheets they can quickly look at. Tablets w/apps are just not a quick as having a sheet right there out in front for you to see. They are a false convenience. And it's not like they are lacking for tablespace. In my opinion; CR would be better served with a system more like Dungeon World, or maybe a custom OSR game that is in between the complexity of 5e and DW. But then they would not be able to say that they are playing D&D "The worlds most popular RPG"... Not really. The CR exposure certainly hasn't hurt, far from it. But D&D was riding a wider pop-culture upswing regardless. No. CR rode the D&D popularity wave just as hard as WOTC did. Yup and D&D got a ton of free advertising the past several years too: Regular mentions/appearances in: The Big Bang Theory Stranger Things Episodes in: Community Freaks and Geeks The IT Crowd And that's just the short list. Each of those shows having much further reach than CR. 5e just had perfect timing that no one could predict. It was the right edition at the right time. [/QUOTE]
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