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<blockquote data-quote="Burnside" data-source="post: 8289077" data-attributes="member: 6910340"><p>He didn't say "all I care about is combat." </p><p></p><p>There is a huge leap between saying, "As a show, I wish they would push the story along at a faster pace" and saying "GET TO THE FIGHT! ALL I CARE ABOUT IS FIGHTS!"</p><p></p><p>People can run their games exactly as they like. But this game also happens to be a performance, and, as such, subject to reasonable criticism. Not insults, but reasonable criticism.</p><p></p><p>"They're massively commercially successful" does not insulate them from criticism or mean they are flawless. Obviously. Or else<em> Friends</em> would be considered like one of the greatest pieces of art ever created by Western civilization. No one <em>on</em> Critical Role would assert that the show has no flaws.</p><p></p><p>In campaign 2 of Critical Role, part of the reason some storylines were never addressed is because the players chose to spend hours and hours and <em>hours</em> of the airtime chatting in character, shopping, describing their magic mansion, bullying monks at the library, doing guided meditation, and hanging out with blood-soaked mass-murderer Essek who they weirdly decided was a cute, funny pal. If those were your favorite parts, awesome. </p><p></p><p>If you would rather that the campaign had a bit more story momentum and better pacing, then I agree with that criticism.</p></blockquote><p></p>
[QUOTE="Burnside, post: 8289077, member: 6910340"] He didn't say "all I care about is combat." There is a huge leap between saying, "As a show, I wish they would push the story along at a faster pace" and saying "GET TO THE FIGHT! ALL I CARE ABOUT IS FIGHTS!" People can run their games exactly as they like. But this game also happens to be a performance, and, as such, subject to reasonable criticism. Not insults, but reasonable criticism. "They're massively commercially successful" does not insulate them from criticism or mean they are flawless. Obviously. Or else[I] Friends[/I] would be considered like one of the greatest pieces of art ever created by Western civilization. No one [I]on[/I] Critical Role would assert that the show has no flaws. In campaign 2 of Critical Role, part of the reason some storylines were never addressed is because the players chose to spend hours and hours and [I]hours[/I] of the airtime chatting in character, shopping, describing their magic mansion, bullying monks at the library, doing guided meditation, and hanging out with blood-soaked mass-murderer Essek who they weirdly decided was a cute, funny pal. If those were your favorite parts, awesome. If you would rather that the campaign had a bit more story momentum and better pacing, then I agree with that criticism. [/QUOTE]
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