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Critical Role Episode #26 - spoilers!
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<blockquote data-quote="robus" data-source="post: 7464985" data-attributes="member: 6801558"><p>It seems the recap posts have stopped else I would have posted this as a comment there.</p><p></p><p>But I have a couple of things I'd like to discuss about the episode, so expect spoilers!</p><p></p><p></p><p></p><p></p><p>Thing #1 - Keg's rolling at disadvantage. I felt like this kind of blindsided the group and was not necessarily foreshadowed enough. Perhaps I missed it in the lead up - but I do think Keg should have been a lot more trepidatious about the encounter so that her immediate panic would have made more sense in context. I also think Ashley should have made Keg at least attempt to overcome her fear by making a charisma save (perhaps DC 20 to illustrate how hard it is for her character to overcome her fear). Making her frightened by fiat made it seem more of a screwjob. (Note: I don't want to make this into a pile on to Ashley. I thought she was a fun player that participated with gusto. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'm more interested in how others might have handled that development).</p><p></p><p>Link to the relevant bit: <a href="https://youtu.be/BXFTboNHtE8?list=PL7atuZxmT955Cw-fFS-_3IQvaCpQgDzWA&t=15720" target="_blank">https://youtu.be/BXFTboNHtE8?list=PL7atuZxmT955Cw-fFS-_3IQvaCpQgDzWA&t=15720</a></p><p></p><p>Thing #2 - Molly's death. Did I miss it or were there no death saving throws made? Matt just said "Molly's dead" and that was it? Is this a homebrew rule? I have to think that this was pre-arranged (at least the possibility, and acceptability, was agreed upon before the session), otherwise this characters death was quite perfunctory.</p><p></p><p>Link to the relevant bit: <a href="https://youtu.be/BXFTboNHtE8?list=PL7atuZxmT955Cw-fFS-_3IQvaCpQgDzWA&t=16631" target="_blank">https://youtu.be/BXFTboNHtE8?list=PL7atuZxmT955Cw-fFS-_3IQvaCpQgDzWA&t=16631</a></p><p></p><p>Thing #3 - Not a TPK. Given how on the ropes the party was it could have easily ended as a TPK. Matt dialed it back and made them witnesses to Lorenzo's brutality. Which is fine and well within the DMs purview. But it also supports my theory that Molly's death was pre-planned - otherwise Taleisin would feel even more screwed over (he could have been added to the prisoners instead).</p><p></p><p>Link to the relevant bit: <a href="https://youtu.be/BXFTboNHtE8?list=PL7atuZxmT955Cw-fFS-_3IQvaCpQgDzWA&t=17536" target="_blank">https://youtu.be/BXFTboNHtE8?list=PL7atuZxmT955Cw-fFS-_3IQvaCpQgDzWA&t=17536</a></p><p></p><p>My biggest puzzlement is Thing #2. That seemed quite strange! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Edit: added links to the parts in question</p></blockquote><p></p>
[QUOTE="robus, post: 7464985, member: 6801558"] It seems the recap posts have stopped else I would have posted this as a comment there. But I have a couple of things I'd like to discuss about the episode, so expect spoilers! Thing #1 - Keg's rolling at disadvantage. I felt like this kind of blindsided the group and was not necessarily foreshadowed enough. Perhaps I missed it in the lead up - but I do think Keg should have been a lot more trepidatious about the encounter so that her immediate panic would have made more sense in context. I also think Ashley should have made Keg at least attempt to overcome her fear by making a charisma save (perhaps DC 20 to illustrate how hard it is for her character to overcome her fear). Making her frightened by fiat made it seem more of a screwjob. (Note: I don't want to make this into a pile on to Ashley. I thought she was a fun player that participated with gusto. :) I'm more interested in how others might have handled that development). Link to the relevant bit: [url]https://youtu.be/BXFTboNHtE8?list=PL7atuZxmT955Cw-fFS-_3IQvaCpQgDzWA&t=15720[/url] Thing #2 - Molly's death. Did I miss it or were there no death saving throws made? Matt just said "Molly's dead" and that was it? Is this a homebrew rule? I have to think that this was pre-arranged (at least the possibility, and acceptability, was agreed upon before the session), otherwise this characters death was quite perfunctory. Link to the relevant bit: [url]https://youtu.be/BXFTboNHtE8?list=PL7atuZxmT955Cw-fFS-_3IQvaCpQgDzWA&t=16631[/url] Thing #3 - Not a TPK. Given how on the ropes the party was it could have easily ended as a TPK. Matt dialed it back and made them witnesses to Lorenzo's brutality. Which is fine and well within the DMs purview. But it also supports my theory that Molly's death was pre-planned - otherwise Taleisin would feel even more screwed over (he could have been added to the prisoners instead). Link to the relevant bit: [url]https://youtu.be/BXFTboNHtE8?list=PL7atuZxmT955Cw-fFS-_3IQvaCpQgDzWA&t=17536[/url] My biggest puzzlement is Thing #2. That seemed quite strange! :) Edit: added links to the parts in question [/QUOTE]
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