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Critical Role Episode #26 - spoilers!
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<blockquote data-quote="Mort" data-source="post: 7465110" data-attributes="member: 762"><p>As has been mentioned - Keg's player imposing disadvantage on herself had no actual impact mechanically - she already had disadvantage because of range.</p><p></p><p>That said, it was a melee character running away from combat - so she was a complete non-factor. Considering how short the group already was (3 PCs in the fight vs. their usual 7) it was a crippling decision on the player's part.</p><p></p><p>She did redeem herself completely though, the seemingly only reason the encounter was not a TPK was because of her actions. As such, she really was the MVP here, not the dead weight. </p><p></p><p></p><p></p><p>This played really oddly. Mechanically it was fine - Molly drops, Lorenzo crits him twice - auto killing him. But the odd part was that Molly essentially suicides: he was standing in front of Lorenzo with 4 HPs and decides to do an ability that does 1d6 damage to himself? Now if this was a reaction and he was about to be hit anyway - then he really didn't have much choice (I suspect this is what happened, happened pretty fast!), if he could have disengaged though - then it was odd.</p><p></p><p></p><p></p><p>The plan seemed to be to really shake up the players. Not sure if Molly's death was planned, but considering the encounter at least 1 death was extremely likely.</p><p></p><p>I suspect even if they had been much better tactically (as in Knot being fully involved in the fight, Keg not running, attempting to pick off the villains instead of engaging head on and splitting their attacks etc.) they still would not have prevailed. I have a very strong suspicion that Lorenzo is not remotely what he appeared to be and that the party had basically a 0% chance of taking him out.</p></blockquote><p></p>
[QUOTE="Mort, post: 7465110, member: 762"] As has been mentioned - Keg's player imposing disadvantage on herself had no actual impact mechanically - she already had disadvantage because of range. That said, it was a melee character running away from combat - so she was a complete non-factor. Considering how short the group already was (3 PCs in the fight vs. their usual 7) it was a crippling decision on the player's part. She did redeem herself completely though, the seemingly only reason the encounter was not a TPK was because of her actions. As such, she really was the MVP here, not the dead weight. This played really oddly. Mechanically it was fine - Molly drops, Lorenzo crits him twice - auto killing him. But the odd part was that Molly essentially suicides: he was standing in front of Lorenzo with 4 HPs and decides to do an ability that does 1d6 damage to himself? Now if this was a reaction and he was about to be hit anyway - then he really didn't have much choice (I suspect this is what happened, happened pretty fast!), if he could have disengaged though - then it was odd. The plan seemed to be to really shake up the players. Not sure if Molly's death was planned, but considering the encounter at least 1 death was extremely likely. I suspect even if they had been much better tactically (as in Knot being fully involved in the fight, Keg not running, attempting to pick off the villains instead of engaging head on and splitting their attacks etc.) they still would not have prevailed. I have a very strong suspicion that Lorenzo is not remotely what he appeared to be and that the party had basically a 0% chance of taking him out. [/QUOTE]
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