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Critical Role Episode #26 - spoilers!
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<blockquote data-quote="5ekyu" data-source="post: 7465377" data-attributes="member: 6919838"><p>How is this a strawman in this case.</p><p></p><p>I am pretty sure statements that choosing not to fight or to runaway are the players choice, choices to go in and attack are the players choice but explicitly choices to run in and make attacks at a disadvantage are not... do i need to go dig out quotes?</p><p></p><p>"But the other question is whether a player can determine the actual crunch and rules to apply to a given situation. And I say, no! "</p><p></p><p>thats just one</p><p></p><p>"That's weird. You can be frightened without being Frightened and <strong>I don't see how that's a player's role to decide.</strong> I could see the DM mandating it for reasons or offering it as an option to the player in exchange for Inspiration (not a great trade, but better than nothing). <strong>But the player deciding? Nah.</strong>"</p><p></p><p>and...</p><p></p><p>"Right - all this player needed to do to show their fear was to remain out of the fight (just take non-combat actions - dash, dodge) and for a melee fighter, just stay out of melee range and take cover."</p><p></p><p>There is more...</p><p></p><p>So let me ask specifically you who seems to be at least tangentially agreeing with the "player should not give themselves mechanical disadvantages" thing</p><p></p><p>If you would be so fine as to answer me these questions three which have nothing to do with sparrows.</p><p></p><p>1 is it acceptable for the player to decide "my character will rush in and attack"?</p><p>2. is it acceptable for the player to decide "my player will stay back and stay away because she is afraid."?</p><p>3. is it acceptable for the player to decide "my character will rush in an attack at a disadvantage because she is afraid"?</p><p></p><p>You have seemed to sy the latter is if not "where i would say no" at least an area you see as questionable? </p><p></p><p>But please, if you saw that posing of the POV i said earlier as a strawman, please tell me, what are your feelings on whether or not it is acceptable in your games for a play to do 1, 2 and 3 or are all of the inacceptable, or are some not and others yes? Asking from a GM-Player perspective, not some sor tof implied bait and switch sort of thing since that wasnt what happened here and thats not the debate.</p><p></p><p>Are any of 1-2-3 "not a players role to decide" or "the player deciding that, nah"</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7465377, member: 6919838"] How is this a strawman in this case. I am pretty sure statements that choosing not to fight or to runaway are the players choice, choices to go in and attack are the players choice but explicitly choices to run in and make attacks at a disadvantage are not... do i need to go dig out quotes? "But the other question is whether a player can determine the actual crunch and rules to apply to a given situation. And I say, no! " thats just one "That's weird. You can be frightened without being Frightened and [B]I don't see how that's a player's role to decide.[/B] I could see the DM mandating it for reasons or offering it as an option to the player in exchange for Inspiration (not a great trade, but better than nothing). [B]But the player deciding? Nah.[/B]" and... "Right - all this player needed to do to show their fear was to remain out of the fight (just take non-combat actions - dash, dodge) and for a melee fighter, just stay out of melee range and take cover." There is more... So let me ask specifically you who seems to be at least tangentially agreeing with the "player should not give themselves mechanical disadvantages" thing If you would be so fine as to answer me these questions three which have nothing to do with sparrows. 1 is it acceptable for the player to decide "my character will rush in and attack"? 2. is it acceptable for the player to decide "my player will stay back and stay away because she is afraid."? 3. is it acceptable for the player to decide "my character will rush in an attack at a disadvantage because she is afraid"? You have seemed to sy the latter is if not "where i would say no" at least an area you see as questionable? But please, if you saw that posing of the POV i said earlier as a strawman, please tell me, what are your feelings on whether or not it is acceptable in your games for a play to do 1, 2 and 3 or are all of the inacceptable, or are some not and others yes? Asking from a GM-Player perspective, not some sor tof implied bait and switch sort of thing since that wasnt what happened here and thats not the debate. Are any of 1-2-3 "not a players role to decide" or "the player deciding that, nah" [/QUOTE]
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