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*Dungeons & Dragons
Critical Role: Overrated, Underrated, or Goldilocks?
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<blockquote data-quote="OB1" data-source="post: 8388157" data-attributes="member: 6796241"><p>[USER=7023840]@Snarf Zagyg[/USER] maybe I'm missing what you're trying to say here, but I don't think this is an apples to apples comparison of what CR and other live-play D&D streams are. They aren't a scripted television show about people who play D&D, they are a live recording of people actually playing D&D, just like watching people play golf, basektball, or whatever. So while I agree with your points above, I don't see how that connects to streamed, live-play D&D.</p><p></p><p>So sure, you shouldn't watch a medical show to learn anything about being a doctor, but a person who wants to create scripted entertainment can certainly watch it to learn about film making techniques. A scripted network show has a larger budget and a bunch of people who are professionals making it, but to say that an amateur or beginning filmmaker can't be inspired or learn about their own craft from watching professionals seems to be counterproductive advice.</p><p></p><p>Millions of kids watch sports on TV and also play in their back-yards or in little leagues or for their schools. Watching professionals doesn't detract from their own enjoyment of playing the sport, and I would argue that it enhances it. When me and a bunch of 14 year old friends spent the summer of '89 making our own Batman movie in our neighboorhood, we didn't care that we didn't have the sets, costumes, special effects or acting ability of the Burton film, we just wanted to make something that entertained us, and to have fun together as friends.</p><p></p><p></p><p>What is the "normal" way to play D&D? Isn't it telling a story about brave adventurer's facing deadly perils where the DM describes the scene, the players describe their actions, and the DM adjudicates the results, sometimes asking for dice to be rolled to determine the outcome? Sounds like CR to me.</p></blockquote><p></p>
[QUOTE="OB1, post: 8388157, member: 6796241"] [USER=7023840]@Snarf Zagyg[/USER] maybe I'm missing what you're trying to say here, but I don't think this is an apples to apples comparison of what CR and other live-play D&D streams are. They aren't a scripted television show about people who play D&D, they are a live recording of people actually playing D&D, just like watching people play golf, basektball, or whatever. So while I agree with your points above, I don't see how that connects to streamed, live-play D&D. So sure, you shouldn't watch a medical show to learn anything about being a doctor, but a person who wants to create scripted entertainment can certainly watch it to learn about film making techniques. A scripted network show has a larger budget and a bunch of people who are professionals making it, but to say that an amateur or beginning filmmaker can't be inspired or learn about their own craft from watching professionals seems to be counterproductive advice. Millions of kids watch sports on TV and also play in their back-yards or in little leagues or for their schools. Watching professionals doesn't detract from their own enjoyment of playing the sport, and I would argue that it enhances it. When me and a bunch of 14 year old friends spent the summer of '89 making our own Batman movie in our neighboorhood, we didn't care that we didn't have the sets, costumes, special effects or acting ability of the Burton film, we just wanted to make something that entertained us, and to have fun together as friends. What is the "normal" way to play D&D? Isn't it telling a story about brave adventurer's facing deadly perils where the DM describes the scene, the players describe their actions, and the DM adjudicates the results, sometimes asking for dice to be rolled to determine the outcome? Sounds like CR to me. [/QUOTE]
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Critical Role: Overrated, Underrated, or Goldilocks?
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