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Critical Role: Overrated, Underrated, or Goldilocks?
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<blockquote data-quote="OB1" data-source="post: 8388531" data-attributes="member: 6796241"><p>Ah! I actually agree with all of this! I was tripped up on point 5 in your previous posts, but get what you're saying now. From my own experience of first listening to the show (on my 3 hour LA commute) and then binge watching the entire 2 campaigns during Covid lockdown (so much extra free time, so little to do) here is what I've gotten out of it.</p><p></p><p>1. Entertainment - to me CR is better entertainment with a better story than most of what is on TV</p><p>2. Engagement - Thinking about what I like and don't about what the DM and players do. Imagining how I would rule in certain situations for my group. Looking up rules and monsters and deepening my knowledge of the game. It's something that I can't do while I'm actually playing or running a game, as my attention is focused on what I'm doing. It's hard to be reflexive while playing. </p><p>3. Inspiration - Seeing people do some things better than I ever could and challenging myself to be better. Not to have my game be like CR, but to make my game better for my players. Sometimes that's by imitating, sometimes it's by steering clear of things that I might like on the show, but don't think would work on my end, sometimes it's just seeing a monster used in a way I'd never thought of. But it's all about making my game better, not trying to imitate CR. </p><p></p><p>Where I think we may disagree is that I strongly believe that getting better at any art form is a combination of the work you put into the craft itself, as well as exposing yourself to other artists, especially the ones that are far better than you, even if your goal is just to entertain a group of 4 or 5 friends, and not an audience of thousands.</p></blockquote><p></p>
[QUOTE="OB1, post: 8388531, member: 6796241"] Ah! I actually agree with all of this! I was tripped up on point 5 in your previous posts, but get what you're saying now. From my own experience of first listening to the show (on my 3 hour LA commute) and then binge watching the entire 2 campaigns during Covid lockdown (so much extra free time, so little to do) here is what I've gotten out of it. 1. Entertainment - to me CR is better entertainment with a better story than most of what is on TV 2. Engagement - Thinking about what I like and don't about what the DM and players do. Imagining how I would rule in certain situations for my group. Looking up rules and monsters and deepening my knowledge of the game. It's something that I can't do while I'm actually playing or running a game, as my attention is focused on what I'm doing. It's hard to be reflexive while playing. 3. Inspiration - Seeing people do some things better than I ever could and challenging myself to be better. Not to have my game be like CR, but to make my game better for my players. Sometimes that's by imitating, sometimes it's by steering clear of things that I might like on the show, but don't think would work on my end, sometimes it's just seeing a monster used in a way I'd never thought of. But it's all about making my game better, not trying to imitate CR. Where I think we may disagree is that I strongly believe that getting better at any art form is a combination of the work you put into the craft itself, as well as exposing yourself to other artists, especially the ones that are far better than you, even if your goal is just to entertain a group of 4 or 5 friends, and not an audience of thousands. [/QUOTE]
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Critical Role: Overrated, Underrated, or Goldilocks?
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