Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Critical Role: Overrated, Underrated, or Goldilocks?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 8389246" data-attributes="member: 6779196"><p>Seems like a question that might have been asked in some interview at some point, but I have no idea.</p><p></p><p>If I really think about it, it probably varies from one cast member to the next, right? Like, I wouldn’t be surprised to learn that, say, for Ashley Williams it’s more about enjoying herself but for Laura Bailey it’s more about putting on a good show for the viewers (just random examples). I’m sure for all of them it’s about both, but which takes priority in what contexts surely varies from person to person.</p><p></p><p>See, I definitely got the impression that some people were denying that playing for an audience changes the game. Like, I was literally talking to people saying that performing for an empty room and playing for a packed auditorium didn’t feel significantly different to them. And to be honest, as an actor, I find it a little insulting to extrapolate that personal experience to assume professional actors wouldn’t feel a difference between those things. We do, and that’s generally where our primary drive to perform comes from.</p><p></p><p>I do think it’s inarguable that Critical Role is like a TV show or a Globetrotters game in a way that our home games are not. Whether it’s more like one or the other I think is secondary to the broader point that it is definitely not just like our games apart from the acting talent and production value. It is different from our games in that it has different priorities, which I think is important to keep in mind when looking to emulate in your own games elements of their game that you like.</p><p></p><p>I think they’re absolutely correct! I also think that some of what is done on Critical Role is influenced by the fact that it’s at least in part for the entertainment of a passive audience, and this should be kept in mind when learning from what they do. Some of what they do may work better than them than it will for you, because of the different concerns of D&D-as-performance-art. That doesn’t mean don’t look to learn anything from it, it just means keep it in context when looking to learn from it.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8389246, member: 6779196"] Seems like a question that might have been asked in some interview at some point, but I have no idea. If I really think about it, it probably varies from one cast member to the next, right? Like, I wouldn’t be surprised to learn that, say, for Ashley Williams it’s more about enjoying herself but for Laura Bailey it’s more about putting on a good show for the viewers (just random examples). I’m sure for all of them it’s about both, but which takes priority in what contexts surely varies from person to person. See, I definitely got the impression that some people were denying that playing for an audience changes the game. Like, I was literally talking to people saying that performing for an empty room and playing for a packed auditorium didn’t feel significantly different to them. And to be honest, as an actor, I find it a little insulting to extrapolate that personal experience to assume professional actors wouldn’t feel a difference between those things. We do, and that’s generally where our primary drive to perform comes from. I do think it’s inarguable that Critical Role is like a TV show or a Globetrotters game in a way that our home games are not. Whether it’s more like one or the other I think is secondary to the broader point that it is definitely not just like our games apart from the acting talent and production value. It is different from our games in that it has different priorities, which I think is important to keep in mind when looking to emulate in your own games elements of their game that you like. I think they’re absolutely correct! I also think that some of what is done on Critical Role is influenced by the fact that it’s at least in part for the entertainment of a passive audience, and this should be kept in mind when learning from what they do. Some of what they do may work better than them than it will for you, because of the different concerns of D&D-as-performance-art. That doesn’t mean don’t look to learn anything from it, it just means keep it in context when looking to learn from it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Critical Role: Overrated, Underrated, or Goldilocks?
Top