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Critical Role: Overrated, Underrated, or Goldilocks?
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<blockquote data-quote="Charlaquin" data-source="post: 8389296" data-attributes="member: 6779196"><p>How about a practical example? In Critical Role, the players will often have lengthy personal moments - monologues, one-on-one interactions with Matt or an NPC, digressions into personal quests, etc. These work fantastically for Critical Role as a performance for the benefit of a passive audience, especially because they tend to be very well-acted. Are there lessons we can learn from these moments and take to our home games? Sure! You might take note of how Matt weaves individual characters’ stories into the overarching plot, or how he manages the personal narratives of so many characters while still feeling like a true ensemble piece. But also, at your table, you will probably need to keep in mind that your entire audience consists of active participants in the game, which will put different demands on you in terms of managing spotlight time. You may want to keep these personal scenes more brief than Critical Role is able to get away with. You can learn from the show and improve your game that way, but keep the different context in mind while doing so. Adapt what you learn from it for the context you are playing in, rather than trying to emulate it exactly as you see it on the show. Does that help clarify where I’m coming from?</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8389296, member: 6779196"] How about a practical example? In Critical Role, the players will often have lengthy personal moments - monologues, one-on-one interactions with Matt or an NPC, digressions into personal quests, etc. These work fantastically for Critical Role as a performance for the benefit of a passive audience, especially because they tend to be very well-acted. Are there lessons we can learn from these moments and take to our home games? Sure! You might take note of how Matt weaves individual characters’ stories into the overarching plot, or how he manages the personal narratives of so many characters while still feeling like a true ensemble piece. But also, at your table, you will probably need to keep in mind that your entire audience consists of active participants in the game, which will put different demands on you in terms of managing spotlight time. You may want to keep these personal scenes more brief than Critical Role is able to get away with. You can learn from the show and improve your game that way, but keep the different context in mind while doing so. Adapt what you learn from it for the context you are playing in, rather than trying to emulate it exactly as you see it on the show. Does that help clarify where I’m coming from? [/QUOTE]
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Critical Role: Overrated, Underrated, or Goldilocks?
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