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General Tabletop Discussion
*Dungeons & Dragons
Critical Role: Overrated, Underrated, or Goldilocks?
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<blockquote data-quote="TheAlkaizer" data-source="post: 8389911" data-attributes="member: 7024893"><p>I'm unsure if we're still talking about how much you can learn from Critical Role as a DM or something else, but that's the part of the discussion that I participated in in the other threads.</p><p></p><p></p><p>That analogy does not represent how I perceive it. Everything you highlighted in your original post was right. They are professional performers, they do play in a different context (better equipment, studio, etc), they do play to create entertainment, they absolutely are more disciplined than most home players. That's all true. And that's why it would be foolish to expect a group to behave or work in the same way that Critical Role does.</p><p></p><p>But, in one of the previous thread, I argued that I learned a ton from watching Matt Mercer. My analogy would be closer to: <em>I saw a professional painter paint something on YouTube, I don't have the same equipment, I'm not as good as him, I'm not painting for an audience on YouTube, but I saw him do this interesting flick with his brush, or mix two colors I didn't think would do well together. I try that on my own, and sometimes it doesn't really work, but sometimes it does and I learned something!</em></p><p></p><p>The comparison that I used was there, for me, learning from Critical Role was the same as when I can observe another "amateur" DM run his game, or on the few occasions I was a player and not the DM. The way Dungeon Masters run their games is scarily different from table to table, and every time I watch one, no matter the differences (different demographic, different type of player, different edition, group that's been playing together for 30 years), I learn something.</p></blockquote><p></p>
[QUOTE="TheAlkaizer, post: 8389911, member: 7024893"] I'm unsure if we're still talking about how much you can learn from Critical Role as a DM or something else, but that's the part of the discussion that I participated in in the other threads. That analogy does not represent how I perceive it. Everything you highlighted in your original post was right. They are professional performers, they do play in a different context (better equipment, studio, etc), they do play to create entertainment, they absolutely are more disciplined than most home players. That's all true. And that's why it would be foolish to expect a group to behave or work in the same way that Critical Role does. But, in one of the previous thread, I argued that I learned a ton from watching Matt Mercer. My analogy would be closer to: [I]I saw a professional painter paint something on YouTube, I don't have the same equipment, I'm not as good as him, I'm not painting for an audience on YouTube, but I saw him do this interesting flick with his brush, or mix two colors I didn't think would do well together. I try that on my own, and sometimes it doesn't really work, but sometimes it does and I learned something![/I] The comparison that I used was there, for me, learning from Critical Role was the same as when I can observe another "amateur" DM run his game, or on the few occasions I was a player and not the DM. The way Dungeon Masters run their games is scarily different from table to table, and every time I watch one, no matter the differences (different demographic, different type of player, different edition, group that's been playing together for 30 years), I learn something. [/QUOTE]
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Critical Role: Overrated, Underrated, or Goldilocks?
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