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Critical Role: Overrated, Underrated, or Goldilocks?
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<blockquote data-quote="Snarf Zagyg" data-source="post: 8390790" data-attributes="member: 7023840"><p>They do a ton of work <em>inside the game too</em>.</p><p></p><p>Again, voice acting is a skill. You understand that, probably from just trying to do that. But other things are skills, too. Inhabiting characters? That's a skill. Improv? That's a skill. Making choices that are both honor a character and are <em>dramatically interesting</em> for an audience? That's a skill as well.</p><p></p><p>There are all skills. </p><p></p><p>Moreover, you seem to keep coming back to the idea that it somehow doesn't matter that there is an audience and that they are paid. Well, okay. Sure. </p><p></p><p>Imagine you have a job. Your job depends on a client. If your client is happy, you get paid- a lot! And if your client is unhappy, you don't get paid, and lose your business. Now, what do you do? Do you make decisions that generally make your client happy, or decisions that make your client unhappy?</p><p></p><p>The client for Critical Role is you- as in both you (Oofta) and generally the audience. You keep insisting (paraphrase), "Well, there's no idea how anyone would possibly know what they're thinking!" </p><p></p><p>Sure. Who knows what goes on in the world, right? Maybe you're just a brain in a vat and the rest of use don't exist. But if we use a reasonable supposition that other people are relatively normal and think in a relatively normal fashion as we do (the hallmark of empathy), and we know that they are all performers, and we know that they are all getting paid, indirectly, by their audience, and we know that they have created this venture and made choices (such as the four-hour format to start) then we can understand that there is a distinction.</p><p></p><p>Which brings us to comments like the one directly above-</p><p><em>They are just like the friends I hang out with every week.</em></p><p></p><p>Are they? Try something- record a session. Preferably without everyone knowing (assuming consent state, if not, explain afterwards) and compare how you all sound "hanging out" with how they sound.</p><p></p><p>See, being able to seem approachable and "on" for four hours like that on demand is a skill. I'm not saying that you and your group can't do that; but I am skeptical. Because over and over again we see people think something is so easy until they try it. </p><p></p><p>So try it. Get back to us! Or better yet, stream your friends just roleplaying and hanging out. If it's that easy, you can make yourself some Critical Role bank.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8390790, member: 7023840"] They do a ton of work [I]inside the game too[/I]. Again, voice acting is a skill. You understand that, probably from just trying to do that. But other things are skills, too. Inhabiting characters? That's a skill. Improv? That's a skill. Making choices that are both honor a character and are [I]dramatically interesting[/I] for an audience? That's a skill as well. There are all skills. Moreover, you seem to keep coming back to the idea that it somehow doesn't matter that there is an audience and that they are paid. Well, okay. Sure. Imagine you have a job. Your job depends on a client. If your client is happy, you get paid- a lot! And if your client is unhappy, you don't get paid, and lose your business. Now, what do you do? Do you make decisions that generally make your client happy, or decisions that make your client unhappy? The client for Critical Role is you- as in both you (Oofta) and generally the audience. You keep insisting (paraphrase), "Well, there's no idea how anyone would possibly know what they're thinking!" Sure. Who knows what goes on in the world, right? Maybe you're just a brain in a vat and the rest of use don't exist. But if we use a reasonable supposition that other people are relatively normal and think in a relatively normal fashion as we do (the hallmark of empathy), and we know that they are all performers, and we know that they are all getting paid, indirectly, by their audience, and we know that they have created this venture and made choices (such as the four-hour format to start) then we can understand that there is a distinction. Which brings us to comments like the one directly above- [I]They are just like the friends I hang out with every week.[/I] Are they? Try something- record a session. Preferably without everyone knowing (assuming consent state, if not, explain afterwards) and compare how you all sound "hanging out" with how they sound. See, being able to seem approachable and "on" for four hours like that on demand is a skill. I'm not saying that you and your group can't do that; but I am skeptical. Because over and over again we see people think something is so easy until they try it. So try it. Get back to us! Or better yet, stream your friends just roleplaying and hanging out. If it's that easy, you can make yourself some Critical Role bank. [/QUOTE]
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