Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Critical Role: Overrated, Underrated, or Goldilocks?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The-Magic-Sword" data-source="post: 8392315" data-attributes="member: 6801252"><p>As a performer ive found that its less about an intrinsic difference and more about how you think of your audience, e.g. the difference is with me rather than with the audience and what my goals are. </p><p></p><p>In the specific I've actually been spending a lot of time comparing my current group dynamics with ones I've had in the past, and it made me realize that part of our problem is that we don't play as if we value one another as an audience (on the player side anyway, GMing can have a specific culture) essentially everyone is playing for their own reasons, and we often aren't fans of each other's characters so in turn we don't get the character interaction we want or need as everyone focuses on their character's interactions with the GM and the NPCs and neglect to support it when someone else is 'doing a thing.'</p><p></p><p>Since realizing this I've became a player for 8 months or so, and sure enough, playing my character to interact with things other people are doing, being fans of their characters, talking to them within the party, making sure we have conflict (while making it clear its between the two characters, and ensuring the character isn't disrupting things we want to do) and generally treating the other people around the table like an audience I mean to entertain, impress, and engross like in my other performances (and of course GMing) is working wonders. </p><p></p><p>More to the point of the thread, I think that's the secret with Critical Role, you can see that they're very much fans of each other's characters, so they interact, they push to get information, they have heart-to-hearts, they support it when one of them is trying to do a thing with their character, they look for ways to link the character's together or establish interparty banter, they all treat the other players as part of their audience, and they treat themselves as an admiring audience for the other players. I think its something the Critical Role cast has <em>experience</em> doing and thinking because they all take mutual pride in their performances, but its not something you have to be a professional with a non-participatory audience to do, you just need to take the participating audience seriously as an audience, and they need to take you seriously as a performer.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8392315, member: 6801252"] As a performer ive found that its less about an intrinsic difference and more about how you think of your audience, e.g. the difference is with me rather than with the audience and what my goals are. In the specific I've actually been spending a lot of time comparing my current group dynamics with ones I've had in the past, and it made me realize that part of our problem is that we don't play as if we value one another as an audience (on the player side anyway, GMing can have a specific culture) essentially everyone is playing for their own reasons, and we often aren't fans of each other's characters so in turn we don't get the character interaction we want or need as everyone focuses on their character's interactions with the GM and the NPCs and neglect to support it when someone else is 'doing a thing.' Since realizing this I've became a player for 8 months or so, and sure enough, playing my character to interact with things other people are doing, being fans of their characters, talking to them within the party, making sure we have conflict (while making it clear its between the two characters, and ensuring the character isn't disrupting things we want to do) and generally treating the other people around the table like an audience I mean to entertain, impress, and engross like in my other performances (and of course GMing) is working wonders. More to the point of the thread, I think that's the secret with Critical Role, you can see that they're very much fans of each other's characters, so they interact, they push to get information, they have heart-to-hearts, they support it when one of them is trying to do a thing with their character, they look for ways to link the character's together or establish interparty banter, they all treat the other players as part of their audience, and they treat themselves as an admiring audience for the other players. I think its something the Critical Role cast has [I]experience[/I] doing and thinking because they all take mutual pride in their performances, but its not something you have to be a professional with a non-participatory audience to do, you just need to take the participating audience seriously as an audience, and they need to take you seriously as a performer. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Critical Role: Overrated, Underrated, or Goldilocks?
Top