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*Dungeons & Dragons
Critical Role Reveals Soldiers' Table and Motivations
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<blockquote data-quote="overgeeked" data-source="post: 9780679" data-attributes="member: 86653"><p>I'm uncertain what you think I've done or what line you think I've crossed. </p><p></p><p>But that's illustrative of the point of this interaction we're discussing in the game. A thinks B has crossed a line while B is unaware that there was a line or that they crossed it. So, should the behavior of A be constrained by this or is it irrelevant. The point of the game is to emulate a real world, with real people who act and react in real ways. People with vast amounts of power use that power to stomp on "lesser people" every day. Ruining lives and often times ending them. </p><p></p><p>Which Marisha did. She provoked a very powerful person by not kowtowing to him. She treated herself as his equal, which to most...if not all...very powerful people is the one unforgivable sin. She was warned, repeatedly, by both NPCs in the scene...and yet she persisted. There's nothing arbitrary about it. She had multiple opportunities to stop, but didn't. If that's how Marisha is going to play Murray in the schemer's group, she's going to need her backup character ASAP. </p><p></p><p>Brennan's NPC clearly thought it was an affront worthy of death. If running that NPC in that situation, I can't say I do anything differently. Yes, it's still a game. But, importantly, it's a game about emulating a real world with real people living in it. If your 3rd-level character steps up to a dragon and taunts it, it's going to kill you. Simple as. </p><p></p><p>No. You consider it unfair. To me this is normal. To you it's clearly not. To the majority of OSR/NSR games, this is normal. This is how you run a living, breathing world. </p><p></p><p>The above only makes my point for me. It's entertainment first, game with friends a distant second...if it's on the list at all. So it follows the rules of all other entertainment, like say Game of Thrones. You wouldn't say any of the deaths in Game of Thrones were unfair...or you'd say all the deaths in Game of Thrones were unfair. I don't know. All's fair in love and war. </p><p></p><p>But, even considering all that, this is exactly the kind of verisimilitude that sparks joy in a large group of gamers. Myself included. Again the majority if not the whole of the OSR/NSR scenes want exactly this. Anyone who's interested in story over game would likely get a kick out of it. Etc. </p><p></p><p>You don't want it in your games. Big difference.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9780679, member: 86653"] I'm uncertain what you think I've done or what line you think I've crossed. But that's illustrative of the point of this interaction we're discussing in the game. A thinks B has crossed a line while B is unaware that there was a line or that they crossed it. So, should the behavior of A be constrained by this or is it irrelevant. The point of the game is to emulate a real world, with real people who act and react in real ways. People with vast amounts of power use that power to stomp on "lesser people" every day. Ruining lives and often times ending them. Which Marisha did. She provoked a very powerful person by not kowtowing to him. She treated herself as his equal, which to most...if not all...very powerful people is the one unforgivable sin. She was warned, repeatedly, by both NPCs in the scene...and yet she persisted. There's nothing arbitrary about it. She had multiple opportunities to stop, but didn't. If that's how Marisha is going to play Murray in the schemer's group, she's going to need her backup character ASAP. Brennan's NPC clearly thought it was an affront worthy of death. If running that NPC in that situation, I can't say I do anything differently. Yes, it's still a game. But, importantly, it's a game about emulating a real world with real people living in it. If your 3rd-level character steps up to a dragon and taunts it, it's going to kill you. Simple as. No. You consider it unfair. To me this is normal. To you it's clearly not. To the majority of OSR/NSR games, this is normal. This is how you run a living, breathing world. The above only makes my point for me. It's entertainment first, game with friends a distant second...if it's on the list at all. So it follows the rules of all other entertainment, like say Game of Thrones. You wouldn't say any of the deaths in Game of Thrones were unfair...or you'd say all the deaths in Game of Thrones were unfair. I don't know. All's fair in love and war. But, even considering all that, this is exactly the kind of verisimilitude that sparks joy in a large group of gamers. Myself included. Again the majority if not the whole of the OSR/NSR scenes want exactly this. Anyone who's interested in story over game would likely get a kick out of it. Etc. You don't want it in your games. Big difference. [/QUOTE]
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