Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Critical Role Season 4 and the Ship of Theseus
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Professor Murder" data-source="post: 9728679" data-attributes="member: 6991813"><p>So the question I am proposing is this: How will Critical Role Season 4 be Critical Role?</p><p>Well, what unifies the previous seasons? What traits do they share that make them Critical Role seasons as opposed to other APs that the Critical Role studio has released up to this point?</p><p></p><p>1) It's D&D. (For the pedants who may wish to speak to the origins of the game they are playing, we are only speaking about the public facing campaign, not what they privately played before.)</p><p>2) Matt Mercer is DM.</p><p>3) The setting backdrop is Exandria, a setting Mercer developed.</p><p>4) The players around the table are mostly consistent of a core group. People have left and been added and there have been guest players, but the core has endured.</p><p>5) Campaigns are drawn out. They take years to play out in their entirety. </p><p>6) The Campaigns are in order and exist in the same continuity and timeline. Campaign one happens before Campaign two and events in Campaigns change the setting in ways that affect future Campaigns. </p><p>7) The games try to balance drama with mechanics. The dice shape the story. </p><p></p><p>So given the shakeups for Season 4, how will it still be Critical Role? Of the above points, the only one we know for certain is changing is #2. Brennan Lee Mulligan is taking over behind the screen. Every other point we can only speculate that they may change. They are being coy about many of these, especially #1 and #3. There is also an assumption that while several players are returning, some may not and some new players may join up, so thats #4. #6 requires #3, so if we aren't in Exandria, it's a new continuity, but it's entirely possible that given a new DM, even if the setting is the same, we may see less looking backward. </p><p></p><p>I don't see #7 changing. It's been part and parcel to how these sort of APs work overall. </p><p></p><p>The wildcard for me is #5. I think that if this changes to something shorter, then it will be challenging to view the result as being in the same vein as the first three campaigns. </p><p></p><p>Change happens. The Superman film that came out this year isn't the Superman created by Siegel and Shuster in 1938 but it's still Superman. The differences are the result of many changes over the years. So will Campaign 4 still be Critical Role? I am curious to see what changes and how much it still feels like it to the fans.</p></blockquote><p></p>
[QUOTE="Professor Murder, post: 9728679, member: 6991813"] So the question I am proposing is this: How will Critical Role Season 4 be Critical Role? Well, what unifies the previous seasons? What traits do they share that make them Critical Role seasons as opposed to other APs that the Critical Role studio has released up to this point? 1) It's D&D. (For the pedants who may wish to speak to the origins of the game they are playing, we are only speaking about the public facing campaign, not what they privately played before.) 2) Matt Mercer is DM. 3) The setting backdrop is Exandria, a setting Mercer developed. 4) The players around the table are mostly consistent of a core group. People have left and been added and there have been guest players, but the core has endured. 5) Campaigns are drawn out. They take years to play out in their entirety. 6) The Campaigns are in order and exist in the same continuity and timeline. Campaign one happens before Campaign two and events in Campaigns change the setting in ways that affect future Campaigns. 7) The games try to balance drama with mechanics. The dice shape the story. So given the shakeups for Season 4, how will it still be Critical Role? Of the above points, the only one we know for certain is changing is #2. Brennan Lee Mulligan is taking over behind the screen. Every other point we can only speculate that they may change. They are being coy about many of these, especially #1 and #3. There is also an assumption that while several players are returning, some may not and some new players may join up, so thats #4. #6 requires #3, so if we aren't in Exandria, it's a new continuity, but it's entirely possible that given a new DM, even if the setting is the same, we may see less looking backward. I don't see #7 changing. It's been part and parcel to how these sort of APs work overall. The wildcard for me is #5. I think that if this changes to something shorter, then it will be challenging to view the result as being in the same vein as the first three campaigns. Change happens. The Superman film that came out this year isn't the Superman created by Siegel and Shuster in 1938 but it's still Superman. The differences are the result of many changes over the years. So will Campaign 4 still be Critical Role? I am curious to see what changes and how much it still feels like it to the fans. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Critical Role Season 4 and the Ship of Theseus
Top