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Critical Role to Run Grimdark Daggerheart Miniseries
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<blockquote data-quote="Christian Hoffer" data-source="post: 9585345" data-attributes="member: 6926473"><p>[ATTACH=full]396238[/ATTACH]</p><p></p><p><strong>Critical Role </strong>has a new <strong>Daggerheart</strong> miniseries in the works, which will showcase the<strong> Age of Umbra</strong> campaign frame developed by <strong>Matt Mercer</strong>. In a recent video posted <a href="https://x.com/CriticalRole/status/1889528354908381251" target="_blank">to social media</a>, Mercer showed off the final print version of Daggerheart's core rulebook, which will <a href="https://www.enworld.org/threads/daggerheart-release-date-revealed.711464/" target="_blank">release in May</a>. During the video, Mercer discussed some of the campaign frames that will appear in the new book, including the previously announced Age of Umbra setting. In the video, Mercer announced that Age of Umbra will be featured in the next <em>Daggerheart</em> Actual Play miniseries being developed by <em>Critical Role. </em></p><p></p><p>Mercer developed the Age of Umbra campaign frame as an intentionally grimdark setting inspired by<strong> Dark Souls</strong> and <strong>Kingdom Death: Monster</strong>. Speaking<a href="https://www.thepopverse.com/live-critical-role-matt-mercer-pax-unplugged-2024-daggerheart-age-of-umbra" target="_blank"> at PAX Unplugged,</a> Mercer discussed the setting in further detail. "The campaign I created, Age of Umbra, is [similar to] a Soulsbourne," Mercer said. "It is a dark, challenging very grim place by design. In Daggerheart, our menagerie games are very silly and very fun and lean on flexing and going over the top with our characters. Age of Umbra is meant to be the opposite. It is a landscape that has been without gods for over 100 years; they abandoned the people and the realm itself is kind of rotting and dying. The survivors that exist there have to hold on to what community there is to get by as the dark things in the shadows grow darker and larger as time passes."</p><p></p><p>"There are threats and dangers whenever you rest that might give the GM more Fear," Mercer said later in the panel. "You might actually be attacked before you finish resting, so you want to have somebody take the Watch action while you have downtime to mitigate that danger. There are mechanics in this frame to set that theme that no place is really safe. There are things lurking out there and there's longstanding corruption beyond just damage that exists in this space."</p><p></p><p>The announcement, while minor, has some major implications for <em>Critical Role.</em> The popular actual play show recently wrapped up its third campaign and there was speculation that the show would switch from <strong>Dungeons & Dragons</strong> to <em>Daggerheart</em> for the next ongoing campaign. Considering that Age of Umbra is developed by Mercer and is being featured in a new miniseries, it seems like the plan is still fo<em>r Critical Role </em>to focus on Exandria in their ongoing campaign and use various miniseries to explore other kinds of stories and worlds. We'll have to see as <em>Critical Role </em>said they'll make more announcements about its future later this spring.</p></blockquote><p></p>
[QUOTE="Christian Hoffer, post: 9585345, member: 6926473"] [ATTACH type="full" size="1092x504"]396238[/ATTACH] [B]Critical Role [/B]has a new [B]Daggerheart[/B] miniseries in the works, which will showcase the[B] Age of Umbra[/B] campaign frame developed by [B]Matt Mercer[/B]. In a recent video posted [URL='https://x.com/CriticalRole/status/1889528354908381251']to social media[/URL], Mercer showed off the final print version of Daggerheart's core rulebook, which will [URL='https://www.enworld.org/threads/daggerheart-release-date-revealed.711464/']release in May[/URL]. During the video, Mercer discussed some of the campaign frames that will appear in the new book, including the previously announced Age of Umbra setting. In the video, Mercer announced that Age of Umbra will be featured in the next [I]Daggerheart[/I] Actual Play miniseries being developed by [I]Critical Role. [/I] Mercer developed the Age of Umbra campaign frame as an intentionally grimdark setting inspired by[B] Dark Souls[/B] and [B]Kingdom Death: Monster[/B]. Speaking[URL='https://www.thepopverse.com/live-critical-role-matt-mercer-pax-unplugged-2024-daggerheart-age-of-umbra'] at PAX Unplugged,[/URL] Mercer discussed the setting in further detail. "The campaign I created, Age of Umbra, is [similar to] a Soulsbourne," Mercer said. "It is a dark, challenging very grim place by design. In Daggerheart, our menagerie games are very silly and very fun and lean on flexing and going over the top with our characters. Age of Umbra is meant to be the opposite. It is a landscape that has been without gods for over 100 years; they abandoned the people and the realm itself is kind of rotting and dying. The survivors that exist there have to hold on to what community there is to get by as the dark things in the shadows grow darker and larger as time passes." "There are threats and dangers whenever you rest that might give the GM more Fear," Mercer said later in the panel. "You might actually be attacked before you finish resting, so you want to have somebody take the Watch action while you have downtime to mitigate that danger. There are mechanics in this frame to set that theme that no place is really safe. There are things lurking out there and there's longstanding corruption beyond just damage that exists in this space." The announcement, while minor, has some major implications for [I]Critical Role.[/I] The popular actual play show recently wrapped up its third campaign and there was speculation that the show would switch from [B]Dungeons & Dragons[/B] to [I]Daggerheart[/I] for the next ongoing campaign. Considering that Age of Umbra is developed by Mercer and is being featured in a new miniseries, it seems like the plan is still fo[I]r Critical Role [/I]to focus on Exandria in their ongoing campaign and use various miniseries to explore other kinds of stories and worlds. We'll have to see as [I]Critical Role [/I]said they'll make more announcements about its future later this spring. [/QUOTE]
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