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Critical Role to Run Grimdark Daggerheart Miniseries
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<blockquote data-quote="Imaro" data-source="post: 9670059" data-attributes="member: 48965"><p>So you can...</p><p>choose to survive when you'd normally die by paying hope... that's not really grimdark imo</p><p></p><p>Taking rests gives the GM fear... but how hard are combats, how often will an average group have to rest, etc. How is this more or less suitable for grimdark campaigns without further context?</p><p></p><p>No hit point bloat...but you can just choose to survive by paying hope... and my understanding of the damage system is its not a straightforward hit points attrition system but an overcome the Threshold vs. Abilities to reduce damage system... again need more context on how this actually plays out since if you can constantly nullify or reduce damage with greater frequency as you level up... it effectively works like hit point bloat.</p></blockquote><p></p>
[QUOTE="Imaro, post: 9670059, member: 48965"] So you can... choose to survive when you'd normally die by paying hope... that's not really grimdark imo Taking rests gives the GM fear... but how hard are combats, how often will an average group have to rest, etc. How is this more or less suitable for grimdark campaigns without further context? No hit point bloat...but you can just choose to survive by paying hope... and my understanding of the damage system is its not a straightforward hit points attrition system but an overcome the Threshold vs. Abilities to reduce damage system... again need more context on how this actually plays out since if you can constantly nullify or reduce damage with greater frequency as you level up... it effectively works like hit point bloat. [/QUOTE]
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Critical Role to Run Grimdark Daggerheart Miniseries
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