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Critical Role to Use D&D 2024 Rules For Campaign Four, Expands to Three Tables and Thirteen Players
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<blockquote data-quote="roguish" data-source="post: 9735962" data-attributes="member: 7046843"><p>I was among the people who thought Campaign 4 might go with Daggerheart, and I'd like to make it clear this had nothing to do with wishful thinking, or anti-D&D sentiment or whatever. It was just a guess, and it was based mostly on the fact that CR at some point started distancing itself from D&D lore and IP. </p><p></p><p>On the table they replaced names, for example saying Dawnfather instead of Pelor (to the point of correcting each other if an old name slipped), they stopped using D&D material for antagonists and NPCs (no more things like Vecna as the BBEG), and the Tal'dorei Reborn book (2021) was a lot more careful than its predecessor (2017) with D&D IP, while still using the OGL: it says it's compatible with "5th edition" instead of "D&D 5e", it has a section on "half-giants" instead of goliaths etc. </p><p></p><p>AFAIK, no one knows what prompted this. Maybe as the company grew, lawyers got into the picture and said "hey, you gotta cover your bases". And to be fair, they also distanced themselves from Pathfinder IP, saying Everlight instead of Sarenrae. But maybe something spooked them? In the news or behind the scenes? I mean, if my future was deeply invested, financially and otherwise, on Critical Role, and some Hasbro suit came out and said "we'll monetise our D&D property by milking its IP!", I'd take it as a <em>threat</em>. And perhaps I'd consider taking steps to gently, without rocking the boat, disentangle myself from the threat.</p><p></p><p>The OGL fiasco proved that WotC is not immune to catastrophic decisions. And it would surely be catastrophic for Wizards to go after actual play shows, and especially CR, for using their IP. They'd be shooting themselves in the leg. But would that stop them? Can anyone guarantee that it <em>will </em>stop them, now and tomorrow and 10 years later, when who knows who'll even own the damn thing? </p><p></p><p>In that climate, and with Daggerheart brewing, surely it wasn't <em>irrational</em> to think that Campaign 4 might use a different game system, was it? </p><p></p><p>In any case, now that we got the reveal, I'm personally pleased. I think running D&D with expertise, and with experience in tweaking and homebrewing stuff, is gonna be a lot better than wrangling this new system.</p></blockquote><p></p>
[QUOTE="roguish, post: 9735962, member: 7046843"] I was among the people who thought Campaign 4 might go with Daggerheart, and I'd like to make it clear this had nothing to do with wishful thinking, or anti-D&D sentiment or whatever. It was just a guess, and it was based mostly on the fact that CR at some point started distancing itself from D&D lore and IP. On the table they replaced names, for example saying Dawnfather instead of Pelor (to the point of correcting each other if an old name slipped), they stopped using D&D material for antagonists and NPCs (no more things like Vecna as the BBEG), and the Tal'dorei Reborn book (2021) was a lot more careful than its predecessor (2017) with D&D IP, while still using the OGL: it says it's compatible with "5th edition" instead of "D&D 5e", it has a section on "half-giants" instead of goliaths etc. AFAIK, no one knows what prompted this. Maybe as the company grew, lawyers got into the picture and said "hey, you gotta cover your bases". And to be fair, they also distanced themselves from Pathfinder IP, saying Everlight instead of Sarenrae. But maybe something spooked them? In the news or behind the scenes? I mean, if my future was deeply invested, financially and otherwise, on Critical Role, and some Hasbro suit came out and said "we'll monetise our D&D property by milking its IP!", I'd take it as a [I]threat[/I]. And perhaps I'd consider taking steps to gently, without rocking the boat, disentangle myself from the threat. The OGL fiasco proved that WotC is not immune to catastrophic decisions. And it would surely be catastrophic for Wizards to go after actual play shows, and especially CR, for using their IP. They'd be shooting themselves in the leg. But would that stop them? Can anyone guarantee that it [I]will [/I]stop them, now and tomorrow and 10 years later, when who knows who'll even own the damn thing? In that climate, and with Daggerheart brewing, surely it wasn't [I]irrational[/I] to think that Campaign 4 might use a different game system, was it? In any case, now that we got the reveal, I'm personally pleased. I think running D&D with expertise, and with experience in tweaking and homebrewing stuff, is gonna be a lot better than wrangling this new system. [/QUOTE]
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Critical Role to Use D&D 2024 Rules For Campaign Four, Expands to Three Tables and Thirteen Players
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