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Critical Role to Use D&D 2024 Rules For Campaign Four, Expands to Three Tables and Thirteen Players
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<blockquote data-quote="Clint_L" data-source="post: 9736089" data-attributes="member: 7035894"><p>I think that it is mostly DM types (i.e. 90%+ of the people on this forum, I suspect) that are driven to try out different TTRPGs and mechanics. It's a lot of expense, in terms of time, money, and effort, and as you say, your average player doesn't see the value in the proposition.</p><p></p><p>I can get my players to play a different game when it offers a distinctly different experience with minimal effort required from them. So running a game of Dread is a good sell. They were down for a short Call of Cthulhu campaign, and for Alien. An evening of Fiasco here and there.</p><p></p><p>But swapping from D&D to Pathfinder or Daggerheart? That would involve a lot more expense for a similar experience (especially for PF). Most folks don't see the value in it. People switched in 2008 because PF felt more familiar than did 4e - the whole point of PF was that it was continuing 3e's legacy. And that greatly decreased the effort needed to switch brands, especially since WotC had just <em>increased</em> the effort needed to stay with D&D.</p><p></p><p>I think the Critical Role team A) enjoy playing D&D and have been immensely successful with it, and B) recognize that, successful as DH has been, it is not remotely in the same league as D&D when it comes to brand recognition, and neither are they. So rather than asking all their fans to switch, they're staying focused on their main brand, while still offfering support to their other ventures. They even brought in D&D2024's main architects to facilitate the new campaign.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9736089, member: 7035894"] I think that it is mostly DM types (i.e. 90%+ of the people on this forum, I suspect) that are driven to try out different TTRPGs and mechanics. It's a lot of expense, in terms of time, money, and effort, and as you say, your average player doesn't see the value in the proposition. I can get my players to play a different game when it offers a distinctly different experience with minimal effort required from them. So running a game of Dread is a good sell. They were down for a short Call of Cthulhu campaign, and for Alien. An evening of Fiasco here and there. But swapping from D&D to Pathfinder or Daggerheart? That would involve a lot more expense for a similar experience (especially for PF). Most folks don't see the value in it. People switched in 2008 because PF felt more familiar than did 4e - the whole point of PF was that it was continuing 3e's legacy. And that greatly decreased the effort needed to switch brands, especially since WotC had just [I]increased[/I] the effort needed to stay with D&D. I think the Critical Role team A) enjoy playing D&D and have been immensely successful with it, and B) recognize that, successful as DH has been, it is not remotely in the same league as D&D when it comes to brand recognition, and neither are they. So rather than asking all their fans to switch, they're staying focused on their main brand, while still offfering support to their other ventures. They even brought in D&D2024's main architects to facilitate the new campaign. [/QUOTE]
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Critical Role to Use D&D 2024 Rules For Campaign Four, Expands to Three Tables and Thirteen Players
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