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Critical Role to Use D&D 2024 Rules For Campaign Four, Expands to Three Tables and Thirteen Players
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<blockquote data-quote="Clint_L" data-source="post: 9736245" data-attributes="member: 7035894"><p>I think D&D owns the fantasy genre for TTRPGs. Period. Everyone else is fighting for its scraps, for the reasons that you cite. It's a big enough genre that those scraps can still be enough to support some awesome games, don't get me wrong, and I wish them well. But I think anyone thinking that Daggerheart was going to unseat D&D as the fantasy behemoth was kidding themselves.</p><p></p><p>When I want to get my group to play a different game, I have to go to not just a simple system, so they don't have to invest much effort, but another genre so that we can create new types of stories. You can see that DH tries to address this by pitching itself as more genre flexible than D&D, and that's likely why CR's Age of Umbra is so tonally distinct from their D&D campaigns (to its detriment, IMO).</p><p></p><p>This new campaign is getting me excited because a West Marches style gets back to D&D's roots. Mulligan talks about how it was how he first start DMing, from age 12-17, because he had a bunch of groups who wanted to play. So it seems right up his alley, and he's such a flexible DM that he'll likely kill it.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9736245, member: 7035894"] I think D&D owns the fantasy genre for TTRPGs. Period. Everyone else is fighting for its scraps, for the reasons that you cite. It's a big enough genre that those scraps can still be enough to support some awesome games, don't get me wrong, and I wish them well. But I think anyone thinking that Daggerheart was going to unseat D&D as the fantasy behemoth was kidding themselves. When I want to get my group to play a different game, I have to go to not just a simple system, so they don't have to invest much effort, but another genre so that we can create new types of stories. You can see that DH tries to address this by pitching itself as more genre flexible than D&D, and that's likely why CR's Age of Umbra is so tonally distinct from their D&D campaigns (to its detriment, IMO). This new campaign is getting me excited because a West Marches style gets back to D&D's roots. Mulligan talks about how it was how he first start DMing, from age 12-17, because he had a bunch of groups who wanted to play. So it seems right up his alley, and he's such a flexible DM that he'll likely kill it. [/QUOTE]
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Critical Role to Use D&D 2024 Rules For Campaign Four, Expands to Three Tables and Thirteen Players
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