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Critical Role to Use D&D 2024 Rules For Campaign Four, Expands to Three Tables and Thirteen Players
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<blockquote data-quote="kermit4karate" data-source="post: 9736310" data-attributes="member: 7053643"><p>I didn't hear anything in this that makes me change my belief that most game stores couldn't afford the loss of D&D merch.</p><p></p><p>Is Magic bigger for WotC? Maybe. But does that translate into more profit for game store? I don't know that. I don't know what the reseller profit margins are for D&D and Magic.</p><p></p><p>This is a tangent, but I also believe that D&D has a halo effect that draws people to other RPG products and games. Just like Apple has said about Mac sales. Mac sales fuel a lot of their other product sales, which I feel is very likely similar for D&D. D&D powers a lot of other fantasy RPG and collectible card game sales. It keeps fantasy at the forefront of pop culture with video games and movies. Other games constantly benefit from that.</p><p></p><p>But back to Apple for second. Why doesn't Apple drop Mac computer sales? After all, they sell about $30 billion/year on the Mac side but $200 billion/year in iPhones. Why not just focus on iPhones and stop making Macs? Answer: because money is money and they want all of it. D&D is still profitable, even if we assume MtG makes more.</p></blockquote><p></p>
[QUOTE="kermit4karate, post: 9736310, member: 7053643"] I didn't hear anything in this that makes me change my belief that most game stores couldn't afford the loss of D&D merch. Is Magic bigger for WotC? Maybe. But does that translate into more profit for game store? I don't know that. I don't know what the reseller profit margins are for D&D and Magic. This is a tangent, but I also believe that D&D has a halo effect that draws people to other RPG products and games. Just like Apple has said about Mac sales. Mac sales fuel a lot of their other product sales, which I feel is very likely similar for D&D. D&D powers a lot of other fantasy RPG and collectible card game sales. It keeps fantasy at the forefront of pop culture with video games and movies. Other games constantly benefit from that. But back to Apple for second. Why doesn't Apple drop Mac computer sales? After all, they sell about $30 billion/year on the Mac side but $200 billion/year in iPhones. Why not just focus on iPhones and stop making Macs? Answer: because money is money and they want all of it. D&D is still profitable, even if we assume MtG makes more. [/QUOTE]
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Critical Role to Use D&D 2024 Rules For Campaign Four, Expands to Three Tables and Thirteen Players
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