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Critical Role to Use D&D 2024 Rules For Campaign Four, Expands to Three Tables and Thirteen Players
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<blockquote data-quote="thatOneLinuxDM" data-source="post: 9736714" data-attributes="member: 7052960"><p>Thanks, this is fascinating, but it's still predominantly anecdotal as opposed to the search graph peaks for Stranger Things and BG3. It doesn't refute my original point that streams are going to be more of a slow burn either?</p><p></p><p>I'm not dismissing CR or other streamers at all (see my original post,) I'm just pointing out that they're a smaller part of the picture across the lifetime of D&D 2014.</p><p></p><p>Also, unfortunately, that article is from 2018 so it would be much more interesting to have relevant data from 2024/5, I'd love for WotC to release that. With my data analyst hat on for a moment, a point in time snapshot like the article is fine as a data point, but it can't be used as a measure of future growth or different markets.</p><p></p><p>Edit: Just to add, I'm not saying that every Stranger Things fan or BG3 player is going to immediately go out and buy D&D, as with the streamer example, it's just interesting data to include. My own experiences are also anecdotal so as far as data goes, they're effectively irrelevant because the sample size is too small and bespoke.</p></blockquote><p></p>
[QUOTE="thatOneLinuxDM, post: 9736714, member: 7052960"] Thanks, this is fascinating, but it's still predominantly anecdotal as opposed to the search graph peaks for Stranger Things and BG3. It doesn't refute my original point that streams are going to be more of a slow burn either? I'm not dismissing CR or other streamers at all (see my original post,) I'm just pointing out that they're a smaller part of the picture across the lifetime of D&D 2014. Also, unfortunately, that article is from 2018 so it would be much more interesting to have relevant data from 2024/5, I'd love for WotC to release that. With my data analyst hat on for a moment, a point in time snapshot like the article is fine as a data point, but it can't be used as a measure of future growth or different markets. Edit: Just to add, I'm not saying that every Stranger Things fan or BG3 player is going to immediately go out and buy D&D, as with the streamer example, it's just interesting data to include. My own experiences are also anecdotal so as far as data goes, they're effectively irrelevant because the sample size is too small and bespoke. [/QUOTE]
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Critical Role to Use D&D 2024 Rules For Campaign Four, Expands to Three Tables and Thirteen Players
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